Persist weapon fire mode & grenade launcher data#440
Merged
themrdemonized merged 3 commits intothemrdemonized:prfrom Feb 28, 2026
Merged
Persist weapon fire mode & grenade launcher data#440themrdemonized merged 3 commits intothemrdemonized:prfrom
themrdemonized merged 3 commits intothemrdemonized:prfrom
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Just wanted to say, a new attachment system is being worked on, so at some point scope attaching/detaching won't cause weapon respawning and all script-side logic related to it is going to become obsolete. I'd suggest to wait, or at least limit the fix to sensitive state parameters, like loaded shell in GL. |
Contributor
Author
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Thanks for pointing this out, but yes, I am aware that after we get the new attachment system this will be barely relevant anymore. But it will still fix |
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Related to issue #401