Skip to content

Zoom step count adjustment and slight refactor#80

Merged
themrdemonized merged 1 commit intothemrdemonized:all-in-one-vs2022-wpofrom
damoldavskiy:zoomsteps
Oct 6, 2024
Merged

Zoom step count adjustment and slight refactor#80
themrdemonized merged 1 commit intothemrdemonized:all-in-one-vs2022-wpofrom
damoldavskiy:zoomsteps

Conversation

@damoldavskiy
Copy link
Contributor

@damoldavskiy damoldavskiy commented Oct 6, 2024

  • Added "zoom_step_count" option for weapons to customize steps range for dynamic scopes. Default fallback to original 3
  • Hided "new zoom" feature for binoculars under its flag
  • In "new zoom" deleted multiplication of step fov delta by (zoom / def_fov). I have no explanation why it was there, in all my tests this multiplier just makes zoom_step_count console parameter introduced by this feature useless
  • Slight zoom logic refactor to make it easier to read

@damoldavskiy damoldavskiy changed the title ZoomStepCount setting Zoom step count adjustment and slight refactor Oct 6, 2024
@themrdemonized themrdemonized merged commit fbb90ba into themrdemonized:all-in-one-vs2022-wpo Oct 6, 2024
ARandomUserN pushed a commit to ARandomUserN/xray-monolith that referenced this pull request Nov 21, 2025
…eporting-lenses

Only capture scope lens when rendering player HUD
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants