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Make VerifiedDX11 Great Again#9

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themrdemonized merged 1 commit intothemrdemonized:all-in-one-vs2022from
clayne:1691858218-make-verified-dx11-great-again
Aug 12, 2023
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Make VerifiedDX11 Great Again#9
themrdemonized merged 1 commit intothemrdemonized:all-in-one-vs2022from
clayne:1691858218-make-verified-dx11-great-again

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@clayne clayne commented Aug 12, 2023

Somewhere along the way as part of the vs2022 changes, VerifiedDX11 picked up a bunch of options it wasn't previously using. Notable changes:

  • StringPooling: Set back to default for some projects.

  • FunctionLevelLinking: Set back to default for some projects.

  • BufferSecurityCheck: Enable.

  • ForceConformanceInForLoopScope: Enable.

  • MinimalRebuild: Disable. This destroys build time performance by an order of magnitude as it disables the compiler's use of multiprocessing (/MP). Plus it's deprecated.

  • RuntimeTypeInfo: Enable (as it was previously enabled).

  • xrEngine: Fix broken library paths which were referring to the 'Release' config. This is what caused the libogg_static.lib error.

  • ReShadeCompat: Make consistent with the other 3rd party projects.

  • VerifiedDX11 is basically the equivalent of DX11 but with additional debugging and security options enabled. As such it should follow the paradigm of xrEngine using the 'VerifiedDX11' config but everything else using a generic 'Verified' config.

  • xrCore: xrMemory.h: Use typeinfo rather than typeinfo.h. This was missed as part of the vs2022 cleanups but only was apparent with DEBUG enabled.

  • xrGame: Inventory.cpp: Do not rely on /Zc:forScope-. Noticed while reenabling ForceConformanceInForLoopScope.

  • xrEngine: x_ray.cpp: Remove stray character.

Somewhere along the way as part of the vs2022 changes, VerifiedDX11
picked up a bunch of options it wasn't previously using. Notable
changes:

* StringPooling: Set back to default for some projects.

* FunctionLevelLinking: Set back to default for some projects.

* BufferSecurityCheck: Enable.

* ForceConformanceInForLoopScope: Enable.

* MinimalRebuild: Disable. This destroys build time performance by
  an order of magnitude as it disables the compiler's use of
  multiprocessing (/MP). Plus it's deprecated.

* RuntimeTypeInfo: Enable (as it was previously enabled).

* xrEngine: Fix broken library paths which were referring to the
  'Release' config. This is what caused the libogg_static.lib error.

* ReShadeCompat: Make consistent with the other 3rd party projects.

* VerifiedDX11 is basically the equivalent of DX11 but with additional
  debugging and security options enabled. As such it should follow the
  paradigm of xrEngine using the 'VerifiedDX11' config but everything
  else using a generic 'Verified' config.

* xrCore: xrMemory.h: Use typeinfo rather than typeinfo.h. This was
  missed as part of the vs2022 cleanups but only was apparent with
  DEBUG enabled.

* xrGame: Inventory.cpp: Do not rely on /Zc:forScope-. Noticed while
  reenabling ForceConformanceInForLoopScope.

* xrEngine: x_ray.cpp: Remove stray character.
@themrdemonized themrdemonized merged commit 834e988 into themrdemonized:all-in-one-vs2022 Aug 12, 2023
themrdemonized added a commit that referenced this pull request Aug 12, 2023
…-again

Make VerifiedDX11 Great Again

(cherry picked from commit 834e988)
@clayne clayne deleted the 1691858218-make-verified-dx11-great-again branch August 19, 2023 15:43
ARandomUserN pushed a commit to ARandomUserN/xray-monolith that referenced this pull request Nov 21, 2025
- Camera update happens immediately after input event
- SVPActive condition was too restrictive
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2 participants