University project for a graphics programming course feautiring three.js programming and procedurally animated objects. Textures were somewhat stapled on during the end of it, so they leave a lot to be desired.
WASD - forward/pitch movement
QE - Hover height
ZX - Yaw
Space - Fire rocket
I - Toggle engine
H - Toggle wing fold
P - Toggle ramp
G - Toggle gear
2-6 - Fixed Cameras
9 - Free Camera