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Re-writing everything in Rust… just as God intended.
🦀
Re-writing everything in Rust… just as God intended.

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viniciusmorgado/README.md

Hi there 👋

Software Engineer working with fault-tolerant distributed systems and Rookie Graphics Programmer passionate about cutting-edge rendering techniques. I enjoy exploring open-source projects like Godot, Bevy and Blender in my spare time, constantly experimenting with new ways to push pixels and bring virtual worlds to life.


⚠️ Notice: This Account Is No Longer My Primary Home

Due to Microsoft's questionable decisions regarding transparency around how user data and code hosted on GitHub are being used, I have moved all of my projects to a personal, self-hosted Git server, where I can control the entire infrastructure end-to-end. All of my open-source work will be developed from there going forward.

This GitHub account will only be used for the following:

  • Contributing to open-source projects already established on GitHub.
  • Mirroring specific repositories for accessibility purposes or for GitHub Actions deployments (some platforms only support deployments from GitHub by default).

To explore my actual work, please visit my personal Git server. Most relevant projects are open to the public and can be accessed at:

Personal Git Server

Thanks for understanding! 🙏


💌 Where to find me?

Proton Mail Substack LinkedIn Hugging Face

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  1. godust godust Public

    Godust is a CLI tool that generates Godot Engine project templates in Rust, specifically using the godot-rust library (GDExtension bindings for Rust).

    Rust

  2. blend_3mf blend_3mf Public

    Mirror of blend_3mf (Blend 3MF). Blender addon for importing and exporting 3MF files. Actual development happens at:

    Rust