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23 changes: 9 additions & 14 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -87,21 +87,16 @@ vsg_add_target_docs(
${VSG_SOURCE_DIR}/include/vsg
)

# only provide custom targets if not building as a submodule/FetchContent
if (${CMAKE_CURRENT_BINARY_DIR} STREQUAL ${CMAKE_SOURCE_DIR})

# automatically buil_all_h build target to generate the include/vsg/all.h from the headers in the include/vsg/* directories
add_custom_target(build_all_h
COMMAND ${CMAKE_COMMAND} -P ${VSG_SOURCE_DIR}/cmake/build_all_h.cmake
)
set_target_properties(build_all_h PROPERTIES FOLDER "VulkanSceneGraph")

vsg_add_option_maintainer(
PREFIX VulkanSceneGraph
RCLEVEL ${VSG_RELEASE_CANDIDATE}
)
# automatically buil_all_h build target to generate the include/vsg/all.h from the headers in the include/vsg/* directories
add_custom_target(build_all_h
COMMAND ${CMAKE_COMMAND} -DVSG_SOURCE_DIR=${VSG_SOURCE_DIR} -P ${VSG_SOURCE_DIR}/cmake/build_all_h.cmake
)
set_target_properties(build_all_h PROPERTIES FOLDER "VulkanSceneGraph")

endif()
vsg_add_option_maintainer(
PREFIX VulkanSceneGraph
RCLEVEL ${VSG_RELEASE_CANDIDATE}
)

#
# src directory contains all the source of the vsg library
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38 changes: 19 additions & 19 deletions cmake/build_all_h.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -9,24 +9,24 @@ endmacro()

macro(BUILD_ALL_H)

set(INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)

file(GLOB CORE_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/core/*.h )
file(GLOB MATHS_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/maths/*.h )
file(GLOB NODES_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/nodes/*.h )
file(GLOB THREADING_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/threading/*.h )
file(GLOB UI_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/ui/*.h )
file(GLOB UTILS_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/utils/*.h )
file(GLOB APP_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/app/*.h )
file(GLOB IO_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/io/*.h )
file(GLOB VK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/vk/*.h )
file(GLOB COMMANDS_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/commands/*.h )
file(GLOB STATE_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/state/*.h )
file(GLOB TEXT_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/text/*.h )
file(GLOB RAYTRACING_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/raytracing/*.h )
file(GLOB RTX_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include include/vsg/rtx/*.h )

file(READ ${CMAKE_CURRENT_SOURCE_DIR}/cmake/header_license_preamble.txt ALL_H_CONTENTS)
set(INCLUDE_DIR ${VSG_SOURCE_DIR}/include)

file(GLOB CORE_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/core/*.h RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/include/vsg/core/*.h )
file(GLOB MATHS_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/maths/*.h )
file(GLOB NODES_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/nodes/*.h )
file(GLOB THREADING_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/threading/*.h )
file(GLOB UI_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/ui/*.h )
file(GLOB UTILS_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/utils/*.h )
file(GLOB APP_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/app/*.h )
file(GLOB IO_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/io/*.h )
file(GLOB VK_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/vk/*.h )
file(GLOB COMMANDS_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/commands/*.h )
file(GLOB STATE_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/state/*.h )
file(GLOB TEXT_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/text/*.h )
file(GLOB RAYTRACING_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/raytracing/*.h )
file(GLOB RTX_HEADERS RELATIVE ${INCLUDE_DIR} ${INCLUDE_DIR}/vsg/rtx/*.h )

file(READ ${VSG_SOURCE_DIR}/cmake/header_license_preamble.txt ALL_H_CONTENTS)
APPEND_INCLUDES(ALL_H_CONTENTS CORE_HEADERS "// Core header files\n")
APPEND_INCLUDES(ALL_H_CONTENTS MATHS_HEADERS "// Maths header files\n")
APPEND_INCLUDES(ALL_H_CONTENTS NODES_HEADERS "// Node header files\n")
Expand All @@ -42,7 +42,7 @@ macro(BUILD_ALL_H)
APPEND_INCLUDES(ALL_H_CONTENTS RAYTRACING_HEADERS "// Ray tracing header files\n")
APPEND_INCLUDES(ALL_H_CONTENTS RTX_HEADERS "// RTX mesh header files\n")

file(WRITE include/vsg/all.h ${ALL_H_CONTENTS})
file(WRITE ${INCLUDE_DIR}/vsg/all.h ${ALL_H_CONTENTS})

endmacro()

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