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Changed the name of the issue again cuz atp its just everything I find wrong with the game.
Updated as of May 28th, 1:33 (GMT-5 for me)
#-1, Spider, Robot, and Teleport portals do nothing or are very broken. (I understand these are still in development.)
#-2, The ball has the incorrect border size, allowing you to just... go under some levels.
#-3, Color channels just- don't work most of the time
#-4, Mirror portals literally just flip the screen. There's no transition.
#-5, UFO has bugged terminal velocity. It is most notable with mini UFO where it should gain more downwards momentum, yet caps mid fall for some reason, despite the UFO being one of the only game modes without terminal velocity.
#-6, Animated blocks just aren't animated, and sometimes don't have the entire texture needed.
#-7, A lot of decorations are STILL MISSING. most are corner blocks for basic tilesets. A big part are also the 3d tiles.
#-8, The wave can die here due to having blocks at the top. This could be fixed by moving the hitbox above the ground a little like how it is in GD..
#-9, The cube starts a little too early in the level, making some trickjumps impossible, like the one in Clubsteb where you just hold, or the one in Time Machine where you just... hold. Its really noticeable in Clutterfunk where holding SHOULD kill you on the second sawblade.
Screen.recording.2026-04-30.7.33.32.AM.webm
#-10, These tiles are missing the other white side... I don't know what they're called gng.
#-11, Normal and Upside down Mini ship's rotation is still broken.
Screen.recording.2026-04-30.10.57.02.AM.webm
ignore my ass gameplay
#-12, THIS info button does nothing. Not referring to the one in the main menu.
#-13, Practice mode has its music restart if no checkpoints are placed down and you die, instead of continuing to play.
#-14, Dear Deadlocked... Why are you b l u e? (Good example of color channels just not working)
Screen.recording.2026-04-30.11.06.41.AM.webm
#-15, Dual is VERY broken. For example: sometimes you just die when exiting the portal. Another example, some gamemodes (for example, the ball) don't function at all in dual. Hitboxes on the frame of exiting the dual freeze and stay on the screen, which overlap onto the new hitboxes that show up. I... don't know how to explain this well.
#-16, Color channels save upon each attempt instead of resetting for some reason.
#-17, Pads don't emit literally any particles. Same with coins, Portals, and Breakable blocks. Orbs also sometimes dont emit particles until they're halfway on the screen.
#-18, Not that major, but a good amount of icons (mainly new 2.2 ones) are missing.
#-19, Orbs dont have the rings when passed, and don't have the pulse... circle... thingy... when hit.
#-20, Just... watch this video. Look at this ball dude. The rotations, the mirror... ughhhh
Screen.recording.2026-05-05.1.01.53.PM.webm
#-21, Gravity flip will always instantly change the player's rotation. This is normal for the blue orbs and pads but not for the ball...
#-22, The ship. HOW DOES THIS HAPPEN. This could just be the icon I'm using but... why is the outline on the wrong layer???
#-23, Practice mode (enabling and disabling using P) will restart the song, but not the level.
Screen.recording.2026-05-05.1.15.02.PM.webm
#-24, Exiting an online level puts such level in the main level screen...? Why?????
#-25, There is no click buffering after dying. Normally you could keep holding and you'd keep jumping after you die, but not here. You also cant get rid of practice mode checkpoints if you're dying currently, which can lead to level softlocks. ALSO, you cant even go into the menu. (Video of me spamming the delete checkpoint option, the esc key, and the pause button while dying)
20260528-1812-01.2960928.mp4
#-26, I know this blockset is colorable, but arent they supposed to default to black?
#-27, Why are these always set to green?? They're supposed to be the player color/ the color channel used for them
#-28, I really can't at all tell but I don't think orbs are pulsing to the song. They pulse a little bit so they might be but its so hard to tell with how little they pulse.
#-29, Songs fade out at the end of levels no matter what.
#-30, The non-colorable part of icons just... are black.
#-31, The Credits tab makes a white rectangle appear if its closed too early (i think thats why???) AND IT DOES NOT GO AWAY.
20260528-1826-09.5598408.mp4
#-32, There is no "Coming soon!" on the level select screen. Nor is there a The Tower tab on the level select screen either.
#-33, If a custom level attempts to use Dash as a song, it plays Every End instead. Also, Levels with unusable songs (for example, the levels in RobsVault, like Payload) will 99% of the time fail to load.
20260528-1829-26.3013947.mp4
#-34, Three Step, Disco Dinosaur, and The Dark Star all have no difficulty rating.
#-35, The level The Nightmare, in the Level Select, is some old/new (idk) version of The Nightmare. Its really obvious here
Changed the name of the issue again cuz atp its just everything I find wrong with the game.
Updated as of May 28th, 1:33 (GMT-5 for me)
#-1, Spider, Robot, and Teleport portals do nothing or are very broken. (I understand these are still in development.)
#-2, The ball has the incorrect border size, allowing you to just... go under some levels.
#-3, Color channels just- don't work most of the time
#-4, Mirror portals literally just flip the screen. There's no transition.
#-5, UFO has bugged terminal velocity. It is most notable with mini UFO where it should gain more downwards momentum, yet caps mid fall for some reason, despite the UFO being one of the only game modes without terminal velocity.
#-6, Animated blocks just aren't animated, and sometimes don't have the entire texture needed.
#-7, A lot of decorations are STILL MISSING. most are corner blocks for basic tilesets. A big part are also the 3d tiles.
#-8, The wave can die here due to having blocks at the top. This could be fixed by moving the hitbox above the ground a little like how it is in GD..
#-9, The cube starts a little too early in the level, making some trickjumps impossible, like the one in Clubsteb where you just hold, or the one in Time Machine where you just... hold. Its really noticeable in Clutterfunk where holding SHOULD kill you on the second sawblade.
Screen.recording.2026-04-30.7.33.32.AM.webm
#-10, These tiles are missing the other white side... I don't know what they're called gng.
#-11, Normal and Upside down Mini ship's rotation is still broken.
Screen.recording.2026-04-30.10.57.02.AM.webm
#-12, THIS info button does nothing. Not referring to the one in the main menu.
#-13, Practice mode has its music restart if no checkpoints are placed down and you die, instead of continuing to play.
#-14, Dear Deadlocked... Why are you b l u e? (Good example of color channels just not working)
Screen.recording.2026-04-30.11.06.41.AM.webm
#-15, Dual is VERY broken. For example: sometimes you just die when exiting the portal. Another example, some gamemodes (for example, the ball) don't function at all in dual. Hitboxes on the frame of exiting the dual freeze and stay on the screen, which overlap onto the new hitboxes that show up. I... don't know how to explain this well.
#-16, Color channels save upon each attempt instead of resetting for some reason.
#-17, Pads don't emit literally any particles. Same with coins, Portals, and Breakable blocks. Orbs also sometimes dont emit particles until they're halfway on the screen.
#-18, Not that major, but a good amount of icons (mainly new 2.2 ones) are missing.
#-19, Orbs dont have the rings when passed, and don't have the pulse... circle... thingy... when hit.
#-20, Just... watch this video. Look at this ball dude. The rotations, the mirror... ughhhh
Screen.recording.2026-05-05.1.01.53.PM.webm
#-21, Gravity flip will always instantly change the player's rotation. This is normal for the blue orbs and pads but not for the ball...
#-22, The ship. HOW DOES THIS HAPPEN. This could just be the icon I'm using but... why is the outline on the wrong layer???
#-23, Practice mode (enabling and disabling using P) will restart the song, but not the level.
Screen.recording.2026-05-05.1.15.02.PM.webm
#-24, Exiting an online level puts such level in the main level screen...? Why?????
#-25, There is no click buffering after dying. Normally you could keep holding and you'd keep jumping after you die, but not here. You also cant get rid of practice mode checkpoints if you're dying currently, which can lead to level softlocks. ALSO, you cant even go into the menu. (Video of me spamming the delete checkpoint option, the esc key, and the pause button while dying)
20260528-1812-01.2960928.mp4
#-26, I know this blockset is colorable, but arent they supposed to default to black?
#-27, Why are these always set to green?? They're supposed to be the player color/ the color channel used for them
#-28, I really can't at all tell but I don't think orbs are pulsing to the song. They pulse a little bit so they might be but its so hard to tell with how little they pulse.
#-29, Songs fade out at the end of levels no matter what.
#-30, The non-colorable part of icons just... are black.
#-31, The Credits tab makes a white rectangle appear if its closed too early (i think thats why???) AND IT DOES NOT GO AWAY.
20260528-1826-09.5598408.mp4
#-32, There is no "Coming soon!" on the level select screen. Nor is there a The Tower tab on the level select screen either.
#-33, If a custom level attempts to use Dash as a song, it plays Every End instead. Also, Levels with unusable songs (for example, the levels in RobsVault, like Payload) will 99% of the time fail to load.
20260528-1829-26.3013947.mp4
#-34, Three Step, Disco Dinosaur, and The Dark Star all have no difficulty rating.
#-35, The level The Nightmare, in the Level Select, is some old/new (idk) version of The Nightmare. Its really obvious here