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Instrument design-and-plan with lifecycle events #1010

Description

@williamthorsen

Problem

design-and-plan emits no lifecycle events. A session running it — typically a long, interactive one — narrates none of its work to the event log: no skill start or completion, no input-wait signals while design questions sit unanswered, no artifact.written for the ticket and plan it saves. Once #1005 lands, session hooks make such sessions visible with turn-level state, but what the session is doing stays invisible.

Context

Acceptance criteria

Must have

  • design-and-plan emits work-narration events at its lifecycle boundaries per the lifecycle-events conventions: skill start and completion, input waits, and artifact.written for the saved ticket and plan artifacts.

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