When overriding the "transparency" value of a shader from a mesh, it is not correctly evaluated. The rendering object doesn't seem to be correctly marked as transparent and the transparency itself seems to be invalid (it doesn't really match the provided value).
When overriding the "transparency" value of a shader from a mesh, it is not correctly evaluated. The rendering object doesn't seem to be correctly marked as transparent and the transparency itself seems to be invalid (it doesn't really match the provided value).