When using something like
<transform rotation="0 -0.9322087168693542 -0.36192089319229126 1.1212045627989415" translation="4.156185150146484 -3.1172001361846924 7.501348495483398" scale="0.5 0.5 0.5" id="ship_tf0"></transform>
<model visible="true" transform="#ship_tf0" src="assets/spaceship.xml#asset"></model>
and updating the rotation and translation attribute once per frame for animation purposes, it causes the invalidation of the whole asset, which ultimately results in a re-computation of the mesh's bbox.

When using something like
and updating the
rotationandtranslationattribute once per frame for animation purposes, it causes the invalidation of the whole asset, which ultimately results in a re-computation of the mesh's bbox.