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Hello.
Recently, I directly run your sine_quadric shader with adaptive gaussian, but I get awful results. I think it may be caused by specular function, pow(x, 25);
How do you tune this shader to get the result shown in your paper?
Hello.

Recently, I directly run your sine_quadric shader with adaptive gaussian, but I get awful results. I think it may be caused by specular function, pow(x, 25);
How do you tune this shader to get the result shown in your paper?