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🔥 Hotfix 🔥, Optimization, and Adjustment#1

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Estrol merged 11 commits into
Estrol:masterfrom
AlberttFrgk:master
May 5, 2023
Merged

🔥 Hotfix 🔥, Optimization, and Adjustment#1
Estrol merged 11 commits into
Estrol:masterfrom
AlberttFrgk:master

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@AlberttFrgk
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@AlberttFrgk AlberttFrgk commented May 1, 2023

Add new icon
Now every 25 combo cool get 1 jam
Life now start with 100
̶M̶o̶r̶e̶ ̶w̶i̶g̶g̶l̶e̶ ̶o̶n̶ ̶C̶o̶m̶b̶o̶ ̶N̶u̶m̶b̶e̶r̶ (reworked animation)
Combo Logo wiggle divided by 2.5 from Combo Number wiggle (Still same)
🔥Fixed Combo and LongCombo animation affect by Framerate🔥

Readme.md Mit License
Now every 25 combo cool get 1 jam
Life now start with 100
More wiggle on Combo Number
Combo Logo wiggle divided by 2 from Combo Number
wiggle
@AlberttFrgk AlberttFrgk changed the title Optimization, Adjustment, and Add icon Optimization and Adjustment May 1, 2023
AlberttFrgk and others added 5 commits May 1, 2023 12:52
Shorter Timer Draw stats by 50%
Combo Logo wiggle divided by 2 from Combo Number
Combo Logo wiggle divided by 2.5 from Combo Number
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Estrol commented May 1, 2023

Mind you update the README.md again? at line Header where the forked title thingy need to be removed first.

Improve accuracy frame limiter (idk if dev want uncap fps later)
Merge all option ofn.lpstrFilter into one
Improve accuracy frame limiter reduce shuttering (idk if dev want uncap fps later)
Merge all option ofn.lpstrFilter into one
Comment thread Engine/Sprite2D.cpp

for (auto& it : textures) {
m_textures.push_back(new Texture2D(it));
m_textures.emplace_back(new Texture2D(it));
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If you're loading a texture in your code, it's better to use 'emplace_back' instead of 'push_back' if you're not loading a string or a file. 'Push_back' should only be used if you want to load files like BMS, OJN, or OSU.

Fixed Animation Combo and LongCombo so it will not affect by framerate
@AlberttFrgk AlberttFrgk changed the title Optimization and Adjustment 🔥 Hotfix 🔥, Optimization, and Adjustment May 4, 2023
Comment thread Engine/Sprite2D.cpp

for (auto& it : textures) {
m_textures.push_back(new Texture2D(it));
m_textures.emplace_back(new Texture2D(it));
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Any difference performance on this changes?

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Estrol commented May 5, 2023

Looks good, Thank you :)

@Estrol Estrol merged commit 0cb3414 into Estrol:master May 5, 2023
Estrol added a commit that referenced this pull request Sep 6, 2023
Estrol added a commit that referenced this pull request Sep 30, 2023
Estrol added a commit that referenced this pull request Feb 9, 2024
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2 participants