docs: update DESIGN_SYSTEM.md with exact v1 visual specs - #8
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Analyzed all 8 v1 screenshots and documented exact: - Color palette (hex values from screenshots) - Typography scale and hierarchy - Component specifications (order cards, buttons, inputs, chips) - Chat message bubble design (sent vs received) - Bottom navigation styling - Layout and spacing system - Quick reference card for copy-paste Key principle: v2 must be visually indistinguishable from v1. Colors extracted: - Background: #1B1E28 - Card: #1E2230 - mostroGreen: #8CC63F - Chat sent: #8359C2 (purple) - Chat received: #4B6349 (dark green)
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WalkthroughThe design system documentation is substantially expanded and restructured with a v2 critical directive, complete color palette from v1, detailed component specifications, typography scale, explicit layout tokens, responsive breakpoint diagrams, theme dark/light mappings, and quick reference card. The document transitions from partial guidance to comprehensive design foundations and implementation rules. Changes
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~25 minutes Possibly related PRs
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Actionable comments posted: 3
🧹 Nitpick comments (4)
.specify/DESIGN_SYSTEM.md (4)
113-113: Add language specifiers to fenced code blocks for markdown compliance.Multiple fenced code blocks containing ASCII diagrams lack language specifiers, which triggers markdown linting warnings. While these are visual diagrams rather than code, adding a language specifier (e.g.,
textorascii) would resolve the linting warnings and improve document compliance.📋 Example fix for one block
-``` +```text ┌─────────────────────────────────────┐ │ 1,500 - 80,000 │Also applies to: 127-127, 167-167, 187-187, 202-202, 225-225, 241-241, 263-263, 307-307, 363-363, 505-505
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In @.specify/DESIGN_SYSTEM.md at line 113, Several fenced code blocks containing ASCII diagrams use plain ``` backticks without a language specifier; add a language tag (e.g., text or ascii) to each fenced block to satisfy markdown linting. Locate every triple-backtick block that contains an ASCII diagram (the blocks shown in the comment) and change the opening fence from ``` to ```text or ```ascii consistently (apply to the blocks referenced in the review). Ensure only the opening fence is updated and leave the diagram content unchanged so rendering and examples remain identical.
172-172: Clarify input field visual style.The ASCII diagram shows a dropdown arrow (↓) at the end of the input field, but the description calls this an "underline style" input. If this is meant to represent a dropdown/select input rather than a text input, consider clarifying the component type or providing separate specs for text inputs vs. dropdowns.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In @.specify/DESIGN_SYSTEM.md at line 172, The spec’s ASCII diagram mixes an underline-style text input with a dropdown arrow (↓), causing ambiguity; update the DESIGN_SYSTEM.md entry that contains the diagram and the "Underline: mostroGreen when focused" caption to clearly indicate whether the component is a text input or a select: either remove the arrow from the underline/text-input diagram and state "text input (underline style)" for the element, or create a separate "Select / Dropdown (underline style)" block that includes the arrow/caret and any focus/hover styles; ensure the labels reference the component names used elsewhere (e.g., "Underline TextInput" or "Underline Select") so callers can unambiguously find the spec.
273-273: Specify color tokens for list item icons.The specification states "colored (green for language, blue for currency)" but doesn't reference which color tokens from the palette should be used. For consistency with semantic naming (section 1.3), specify the exact tokens (e.g.,
mostroGreen,blueAccent).🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In @.specify/DESIGN_SYSTEM.md at line 273, Update the icon color description to reference exact design tokens instead of generic colors: replace "green for language, blue for currency" with the semantic tokens from section 1.3 (for example `mostroGreen` for language icons and `blueAccent` for currency icons) or the correct token names used in the palette; ensure the same token names are used in related specs (e.g., Icon specs and token list) so `mostroGreen` and `blueAccent` (or the project’s equivalent token identifiers) are the authoritative references.
117-117: Clarify which color token for the percentage.The comment specifies "green %" but doesn't reference which color token from the palette should be used (e.g.,
mostroGreenortextLink). For consistency with the semantic naming principle (section 1.3), specify the exact token name.📝 Suggested clarification
-│ Market price: 0.12% above │ ← bodySmall, textSecondary, green % +│ Market price: 0.12% above │ ← bodySmall, textSecondary, percentage in mostroGreen🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In @.specify/DESIGN_SYSTEM.md at line 117, Replace the ambiguous "green %" label with a specific color token from the design palette—update the note that reads "← bodySmall, textSecondary, green %" to use a semantic token name (for example "mostroGreen" or "textLink") so it becomes "← bodySmall, textSecondary, mostroGreen" (or the chosen token); ensure you reference the exact token name consistently wherever "green %" is used and keep existing typography tokens bodySmall and textSecondary unchanged.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.
Inline comments:
In @.specify/DESIGN_SYSTEM.md:
- Around line 334-337: The design doc has conflicting bottom-navigation tabs
between Section 6.1 ("Order Book", "My Trades", "Settings") and Section 4.5
("Order Book", "My Trades", "Chat"); update the DESIGN_SYSTEM.md to resolve this
by explicitly stating which tab set is canonical and when each variant is used
(e.g., "Settings" on global screens vs "Chat" in trade-specific contexts), and
update the headings/labels in both Section 6.1 and Section 4.5 (and any related
examples) so they consistently reference the chosen behavior (or document the
conditional logic) to avoid implementer confusion.
- Line 7: The DESIGN_SYSTEM.md references a non-existent directory
`.specify/v1-screenshots/`; fix the broken screenshot link in
.specify/DESIGN_SYSTEM.md by either creating the `.specify/v1-screenshots/`
folder with the original v1 images or updating the reference to the correct
existing screenshots path (e.g., `.specify/v2-screenshots/` or
`.specify/screenshots/`) so the Visual Reference link resolves; adjust only the
path string in the file and ensure the referenced images are present under that
path.
- Line 219: The doc currently lists "Inactive color: textSubtle (`#6C757D`)" but
the defined tokens show textSubtle = `#9A9A9C` and textDisabled = `#6C757D` in
section 2.3; update the entry so it is consistent by either changing the color
value to textSubtle's hex (`#9A9A9C`) or renaming the token to textDisabled to
match the hex `#6C757D`, and ensure the terms "textSubtle" and "textDisabled" are
used exactly as defined in the tokens to avoid confusion.
---
Nitpick comments:
In @.specify/DESIGN_SYSTEM.md:
- Line 113: Several fenced code blocks containing ASCII diagrams use plain ```
backticks without a language specifier; add a language tag (e.g., text or ascii)
to each fenced block to satisfy markdown linting. Locate every triple-backtick
block that contains an ASCII diagram (the blocks shown in the comment) and
change the opening fence from ``` to ```text or ```ascii consistently (apply to
the blocks referenced in the review). Ensure only the opening fence is updated
and leave the diagram content unchanged so rendering and examples remain
identical.
- Line 172: The spec’s ASCII diagram mixes an underline-style text input with a
dropdown arrow (↓), causing ambiguity; update the DESIGN_SYSTEM.md entry that
contains the diagram and the "Underline: mostroGreen when focused" caption to
clearly indicate whether the component is a text input or a select: either
remove the arrow from the underline/text-input diagram and state "text input
(underline style)" for the element, or create a separate "Select / Dropdown
(underline style)" block that includes the arrow/caret and any focus/hover
styles; ensure the labels reference the component names used elsewhere (e.g.,
"Underline TextInput" or "Underline Select") so callers can unambiguously find
the spec.
- Line 273: Update the icon color description to reference exact design tokens
instead of generic colors: replace "green for language, blue for currency" with
the semantic tokens from section 1.3 (for example `mostroGreen` for language
icons and `blueAccent` for currency icons) or the correct token names used in
the palette; ensure the same token names are used in related specs (e.g., Icon
specs and token list) so `mostroGreen` and `blueAccent` (or the project’s
equivalent token identifiers) are the authoritative references.
- Line 117: Replace the ambiguous "green %" label with a specific color token
from the design palette—update the note that reads "← bodySmall, textSecondary,
green %" to use a semantic token name (for example "mostroGreen" or "textLink")
so it becomes "← bodySmall, textSecondary, mostroGreen" (or the chosen token);
ensure you reference the exact token name consistently wherever "green %" is
used and keep existing typography tokens bodySmall and textSecondary unchanged.
ℹ️ Review info
⚙️ Run configuration
Configuration used: Organization UI
Review profile: CHILL
Plan: Pro
Run ID: 73edb79a-424a-4819-9a03-c7dd5f3b2582
📒 Files selected for processing (1)
.specify/DESIGN_SYSTEM.md
Added Section 9 - Loading States: - Skeleton loading with shimmer effect - ASCII diagram showing loading → loaded transition - Flutter implementation with shimmer package - Color specs (baseColor: #1E2230, highlightColor: #2A2D35) - When to use skeletons vs spinners - Other loading patterns (buttons, pull-to-refresh, infinite scroll) Modern UX pattern used by Facebook, Twitter, Slack.
Fixes: 1. Fixed broken screenshot reference - now points to MostroP2P/mobile repo 2. Resolved bottom nav tabs conflict - documented context-dependent tabs (Settings on global screens, Chat when inside a trade) 3. Fixed token inconsistency - changed 'textSubtle (#6C757D)' to 'textDisabled (#6C757D)' to match defined tokens 4. Separated Text Input and Dropdown Select into distinct subsections (4.3.1 and 4.3.2) to remove ambiguity with dropdown arrow Nitpicks addressed: - Added 'text' language tag to all ASCII diagram code blocks - Replaced generic 'green/blue' icon colors with semantic tokens (mostroGreen, blueAccent) - Replaced 'green %' with explicit 'mostroGreen for %' token reference
Summary
Completely rewrote DESIGN_SYSTEM.md based on analysis of all 8 v1 screenshots.
Core Principle
What's New
Exact Color Palette (from screenshots)
Component Specifications
Typography Scale
Layout System
Quick Reference Card
Copy-paste ready values at the bottom for fast implementation.
For Claude/AI
This document should be read before implementing any UI. It contains:
Goal: Claude can recreate v1 UI without seeing screenshots.
Summary by CodeRabbit