Add custom target for materialx shaders module build#33
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Signed-off-by: Jon Lanz <jon.lanz@dreamworks.com>
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Compatibility:
build
Issues/Tickets:
MOONSHINE-2017
Release notes comment:
Reverts bug fix from MOONSHINE-2017
Comments for the reviewer:
This PR reverts a prior MOONSHINE-2017 change in the eye caustic BSDF by removing the clamp applied to the incident-
direction cosine term, restoring the previous raw dot(N, wi) behavior.
Changes:
Removed the min(..., sOneMinusEpsilon) clamp when computing eyeCausticBrdfCosThetaI in
EyeCausticBsdfLobe::eval() .
Look or scene setup change:
Special notes for production:
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AI Assisted Development:
Checklist: