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Add custom target for materialx shaders module build#33

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jlanz wants to merge 1 commit into
OpenMoonRay:mainfrom
dreamworksanimation:export/MOONSHINE-2017
Open

Add custom target for materialx shaders module build#33
jlanz wants to merge 1 commit into
OpenMoonRay:mainfrom
dreamworksanimation:export/MOONSHINE-2017

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@jlanz

@jlanz jlanz commented Jul 15, 2026

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Compatibility:

build

Issues/Tickets:

MOONSHINE-2017

Release notes comment:

Reverts bug fix from MOONSHINE-2017

Comments for the reviewer:

This PR reverts a prior MOONSHINE-2017 change in the eye caustic BSDF by removing the clamp applied to the incident-
direction cosine term, restoring the previous raw dot(N, wi) behavior.

Changes:

Removed the min(..., sOneMinusEpsilon) clamp when computing eyeCausticBrdfCosThetaI in
EyeCausticBsdfLobe::eval() .

Look or scene setup change:

Special notes for production:

Attention/Reviewers:

AI Assisted Development:

Checklist:

  • Documentation has been updated.
  • Includes new unit tests.
  • Includes new RATS tests.

Signed-off-by: Jon Lanz <jon.lanz@dreamworks.com>
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2 participants