The debug VC6 build is broken in main. It crashes after the intro when started without -quickstart.
Here is the crash:
Here is the callstack:
Note that TerrainDecalTextureName in the callstack is not a function. There is some stack corruption going on.
PR #1035 doesn't crash. The bug must have gotten introduced sometime since then.
The debug VC6 build is broken in main. It crashes after the intro when started without -quickstart.
Here is the crash:
Here is the callstack:
Note that TerrainDecalTextureName in the callstack is not a function. There is some stack corruption going on.
PR #1035 doesn't crash. The bug must have gotten introduced sometime since then.