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Using guardmode while the unit is under attack result in conflicting movement and fire behavior #2097

Description

@DrGoldFish1

Prerequisites

  • I have searched for similar issues and confirmed this is not a duplicate

Game Version

  • Command & Conquer Generals
  • Command & Conquer Generals: Zero Hour
  • Other (please specify below)

Bug Description

When using guardmode on a location while your unit is under attack will result in the unit freezing for short bursts, turning of the unit, packing/unpacking of the nuke cannon without firing, terrorists running inside the enemy tank without exploding and more.

It looks like when using the guardmode ability while the unit is being attacked will cause 2 different sets of commands to interact with this unit resulting in unwanted/conflicting behavior.

Possible related issues to this issue.

TheSuperHackers/GeneralsGamePatch#506
TheSuperHackers/GeneralsGamePatch#337

2026-01-12.17-54-25.mp4
2026-01-12.20-52-03.mp4
2026-01-12.20-36-42.mp4
2026-01-12.21-11-06.mp4
2026-01-13.00-51-07.mp4

Reproduction Steps

  1. Start a game with an enemy battlemaster

  2. Build a terrorist and guardmode it on the battlemaster

  3. Terrorist will run in the battlemaster if the battlemaster is shooting the terrorist.

  4. Start a game with enemy defence

  5. build a terrorist, demobike or bombtruck

  6. Guardmode behind the defence so the unit will take damage. might have to do this a few times

  7. Watch the terrorist demo bike and bombtruck freezing, turning or even driving towards the defence.

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    BugSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerUnit AIIs related to unit behavior

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