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[GEN][ZH] Change reference counter implementation for StateMachine to avoid mismatch with Retail #1078
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xezon
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TheSuperHackers:main
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xezon:xezon/fix-statemachine-retail-mismatch
Jun 17, 2025
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[GEN][ZH] Change reference counter implementation for StateMachine to avoid mismatch with Retail #1078
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[ZH] Change reference counter implementation for StateMachine to avoi…
xezon 3843801
Simplify constness for caller of RefCountValue::Release_Ref
xezon 1fe749e
Fix VC6 compile error
xezon d4459c9
Fix wrong assert condition
xezon 6e69c4f
Replicate in Generals
xezon 1885c3d
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What's the purpose of having a
constfunction andmutablemember variable? I see the consistency withRefCountClass, but I don't see why it's needed there either.There was a problem hiding this comment.
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This is required so that const objects can still do reference counting. Otherwise we cannot pass around const objects, or destroy them.
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Wouldn't it make more sense if those const objects use a mutable
RefCountValuemember variable?Uh oh!
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The
const_castneeds to be somewhere. I think it is better if it is buried here in this class and not in all code that interacts with this class.There was a problem hiding this comment.
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Does the
const_castneed to be anywhere if theRefCountValueis mutable?Is this not a representative minimal example?
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Yes, const cast happens when passing this pointer to delete function.
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Right. Maybe you can add a comment for
RefCountValue::Release_Refthat explains the use ofconstmember function andconst_caston the object that'll be deleted.Uh oh!
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Ok. Added a bunch of comments in EA/Westwood comment style.