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bugfix(input): Prevent command execution when attempting to exit command context while moving the camera #1501
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Mouse.ini:
This is the only user of
m_dragTolerance3D. So we can remove that field as well?Perhaps the
cameraPos.length() > TheMouse->m_dragTolerance3Dwas meant to be insideisClickfunction? It looks to be intentional, so I wonder if there is something to it we are missing.There was a problem hiding this comment.
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The field can indeed be removed. I left it for posterity in case it could be used for something else.
It is a reasonable expectation that right-clicking cancels the active context command regardless of camera movement. It otherwise introduces a seemingly arbitrary behavioural inconsistency (especially as it is dependent on the player's camera scroll speed set in the game options). A player might right-click while moving the camera (or immediately after pressing spacebar or a hotkey to zoom to a location), not realise their command is still active, and then accidentally bomb themselves or a useless location.
I think it probably was meant to be inside
isClick, but I cannot come up with any valid cases for keeping the condition.There was a problem hiding this comment.
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Also, judging by the descriptions, it appears to be redundant to
DragTolerance.