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Original file line number Diff line number Diff line change
Expand Up @@ -2688,8 +2688,8 @@ VideoBuffer* W3DDisplay::createVideoBuffer( void )
return nullptr;
}
}
// on low mem machines, render every video in 16bit except for the EA Logo movie
if(!TheGlobalData->m_playIntro )//&& TheGameLODManager && (!TheGameLODManager->didMemPass() || W3DShaderManager::getChipset() == DC_GEFORCE2))
// on low mem machines, render every video in 16bit
if (TheGameLODManager && (!TheGameLODManager->didMemPass() || W3DShaderManager::getChipset() == DC_GEFORCE2))
format = VideoBuffer::TYPE_R5G6B5;
Comment thread
xezon marked this conversation as resolved.

W3DVideoBuffer *buffer = NEW W3DVideoBuffer( format );
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Original file line number Diff line number Diff line change
Expand Up @@ -2797,8 +2797,8 @@ VideoBuffer* W3DDisplay::createVideoBuffer( void )
return nullptr;
}
}
// on low mem machines, render every video in 16bit except for the EA Logo movie
if(!TheGlobalData->m_playIntro )//&& TheGameLODManager && (!TheGameLODManager->didMemPass() || W3DShaderManager::getChipset() == DC_GEFORCE2))
// on low mem machines, render every video in 16bit
if (TheGameLODManager && (!TheGameLODManager->didMemPass() || W3DShaderManager::getChipset() == DC_GEFORCE2))
format = VideoBuffer::TYPE_R5G6B5;
Comment thread
xezon marked this conversation as resolved.

W3DVideoBuffer *buffer = NEW W3DVideoBuffer( format );
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