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feat(intro): Add short Intro Logo for The Super Hackers team #2267
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e3e8c9c
refactor(intro): Move intro related code to new file and class (#2267)
xezon 27cdb47
refactor(intro): Simplify the intro state machine in Intro class (#2267)
xezon 0e71109
fix(intro): Remove non functional copyright string and simplify logo …
xezon 33f47d4
tweak(intro): Remove superfluous legal page window from intro sequenc…
xezon 89c8906
feat(intro): Add short Intro Logo for The Super Hackers team (#2267)
xezon 6d31c63
fixup! feat(intro): Add short Intro Logo for The Super Hackers team (…
xezon 60208cc
fixup! feat(intro): Add short Intro Logo for The Super Hackers team (…
xezon 5e10a09
fixup! feat(intro): Add short Intro Logo for The Super Hackers team (…
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,86 @@ | ||
| /* | ||
| ** Command & Conquer Generals Zero Hour(tm) | ||
| ** Copyright 2026 TheSuperHackers | ||
| ** | ||
| ** This program is free software: you can redistribute it and/or modify | ||
| ** it under the terms of the GNU General Public License as published by | ||
| ** the Free Software Foundation, either version 3 of the License, or | ||
| ** (at your option) any later version. | ||
| ** | ||
| ** This program is distributed in the hope that it will be useful, | ||
| ** but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| ** GNU General Public License for more details. | ||
| ** | ||
| ** You should have received a copy of the GNU General Public License | ||
| ** along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| */ | ||
|
|
||
| #pragma once | ||
|
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| #include <vector> | ||
|
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| class DisplayString; | ||
| class Image; | ||
|
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| class Intro | ||
| { | ||
| enum IntroState | ||
| { | ||
| IntroState_Start, | ||
| IntroState_EALogoMovie, | ||
| IntroState_TheSuperHackersWait, | ||
| IntroState_TheSuperHackers, | ||
| IntroState_SizzleMovieWait, | ||
| IntroState_SizzleMovie, | ||
| IntroState_Done, | ||
| }; | ||
|
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| struct DisplayEntity | ||
| { | ||
| DisplayEntity() | ||
| : displayString(nullptr) | ||
| , image(nullptr) | ||
| , sizeX(10) | ||
| , sizeY(10) | ||
| , centerOffsetY(0) | ||
| {} | ||
| ~DisplayEntity(); | ||
|
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| DisplayString* displayString; | ||
| const Image* image; | ||
| Int sizeX; | ||
| Int sizeY; | ||
| Int centerOffsetY; | ||
| }; | ||
|
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| public: | ||
|
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| Intro(); | ||
|
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| void update(); | ||
| void draw(); | ||
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| Bool isDone() const { return m_currentState == IntroState_Done; } | ||
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| private: | ||
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| void enterNextState(); | ||
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| void doEALogoMovie(); | ||
| void doTheSuperHackers(); | ||
| void doSizzleMovie(); | ||
| void doPostIntro(); | ||
| void doAsyncWait(UnsignedInt milliseconds); | ||
|
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| void drawDisplayEntities(); | ||
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| private: | ||
|
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| IntroState m_currentState; | ||
| UnsignedInt m_allowedStateFlags; | ||
| UnsignedInt m_waitUntilMs; | ||
| UnicodeString m_unicodeStrings[1]; | ||
| std::vector<DisplayEntity> m_displayEntities; | ||
| Real m_fadeValue; | ||
| }; | ||
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DisplayEntity frees displayString in its destructor but has implicit copy ctor/assignment and lives in a std::vector, maybe free the strings in a ~Intro loop instead? I think this would only be an issue if someone appends a second credits screen though