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2 changes: 1 addition & 1 deletion Core/GameEngine/Include/Common/FileSystem.h
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Expand Up @@ -53,7 +53,7 @@

#include <Utility/hash_map_adapter.h>

#include "mutex.h"
#include "WWLib/mutex.h"

//----------------------------------------------------------------------------
// Forward References
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2 changes: 1 addition & 1 deletion Core/GameEngine/Include/Common/GameCommon.h
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Expand Up @@ -51,7 +51,7 @@

// ----------------------------------------------------------------------------------------------
#include "Lib/BaseType.h"
#include "WWCommon.h"
#include "WWLib/WWCommon.h"
#include "Common/GameDefines.h"

// ----------------------------------------------------------------------------------------------
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2 changes: 1 addition & 1 deletion Core/GameEngine/Include/Common/GameDefines.h
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Expand Up @@ -18,7 +18,7 @@

#pragma once

#include "WWDefines.h"
#include "WWLib/WWDefines.h"

// Note: Retail compatibility must not be broken before this project officially does.
// Use RETAIL_COMPATIBLE_CRC and RETAIL_COMPATIBLE_XFER_SAVE to guard breaking changes.
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2 changes: 1 addition & 1 deletion Core/GameEngine/Include/Common/MiniDumper.h
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Expand Up @@ -19,7 +19,7 @@
#pragma once

#ifdef RTS_ENABLE_CRASHDUMP
#include "DbgHelpLoader.h"
#include "WWLib/DbgHelpLoader.h"

enum DumpType CPP_11(: Char)
{
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2 changes: 1 addition & 1 deletion Core/GameEngine/Include/Common/OptionPreferences.h
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Expand Up @@ -31,7 +31,7 @@
#pragma once

#include "ww3d.h"
#include "texturefilter.h"
#include "WW3D2/texturefilter.h"

#include "Common/UserPreferences.h"

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4 changes: 2 additions & 2 deletions Core/GameEngine/Include/GameNetwork/GameSpyThread.h
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Expand Up @@ -28,8 +28,8 @@

#pragma once

#include "mutex.h"
#include "thread.h"
#include "WWLib/mutex.h"
#include "WWLib/thread.h"

class GameSpyThreadClass : public ThreadClass
{
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2 changes: 1 addition & 1 deletion Core/GameEngine/Include/GameNetwork/NetPacketStructs.h
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Expand Up @@ -19,7 +19,7 @@
#pragma once

#include "GameNetwork/NetworkDefs.h"
#include "stringex.h"
#include "WWLib/stringex.h"

class AsciiString;
class UnicodeString;
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4 changes: 2 additions & 2 deletions Core/GameEngine/Source/GameNetwork/ConnectionManager.cpp
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Expand Up @@ -26,7 +26,7 @@
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Compression.h"
#include "strtok_r.h"
#include "WWLib/strtok_r.h"
#include "Common/AudioEventRTS.h"
#include "Common/CRCDebug.h"
#include "Common/Debug.h"
Expand All @@ -53,7 +53,7 @@
#include "GameLogic/VictoryConditions.h"
#include "GameClient/DisconnectMenu.h"
#include "GameClient/InGameUI.h"
#include "TARGA.h"
#include "WWLib/TARGA.h"

static Bool hasValidTransferFileExtension(const AsciiString& filePath)
{
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/GameNetwork/GameInfo.cpp
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Expand Up @@ -43,7 +43,7 @@
#include "GameNetwork/GameSpy/StagingRoomGameInfo.h"
#include "GameNetwork/LANAPI.h" // for testing packet size
#include "GameNetwork/LANAPICallbacks.h" // for testing packet size
#include "strtok_r.h"
#include "WWLib/strtok_r.h"



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Expand Up @@ -36,8 +36,8 @@
#include "GameNetwork/GameSpy/PersistentStorageThread.h"
#include "GameNetwork/GameSpy/ThreadUtils.h"

#include "mutex.h"
#include "thread.h"
#include "WWLib/mutex.h"
#include "WWLib/thread.h"


//-------------------------------------------------------------------------
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Expand Up @@ -31,8 +31,8 @@
#include <winsock.h> // This one has to be here. Prevents collisions with winsock2.h

#include "GameNetwork/GameSpy/GameResultsThread.h"
#include "mutex.h"
#include "thread.h"
#include "WWLib/mutex.h"
#include "WWLib/thread.h"

#include "Common/SubsystemInterface.h"

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Expand Up @@ -41,9 +41,9 @@
#include "GameNetwork/GameSpy/PersistentStorageThread.h"
#include "GameNetwork/GameSpy/ThreadUtils.h"

#include "strtok_r.h"
#include "mutex.h"
#include "thread.h"
#include "WWLib/strtok_r.h"
#include "WWLib/mutex.h"
#include "WWLib/thread.h"

#include "Common/MiniLog.h"

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Expand Up @@ -36,8 +36,8 @@
#include "GameNetwork/GameSpy/PersistentStorageThread.h"
#include "GameNetwork/GameSpy/PeerDefs.h"

#include "mutex.h"
#include "thread.h"
#include "WWLib/mutex.h"
#include "WWLib/thread.h"

#include "Common/SubsystemInterface.h"

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Expand Up @@ -31,8 +31,8 @@
#include <winsock.h> // This one has to be here. Prevents collisions with windsock2.h

#include "GameNetwork/GameSpy/PingThread.h"
#include "mutex.h"
#include "thread.h"
#include "WWLib/mutex.h"
#include "WWLib/thread.h"

#include "Common/SubsystemInterface.h"

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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp
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Expand Up @@ -29,7 +29,7 @@
///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "strtok_r.h"
#include "WWLib/strtok_r.h"
#include "Common/GameEngine.h"
#include "Common/GlobalData.h"
#include "Common/MessageStream.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/GameNetwork/LANGameInfo.cpp
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Expand Up @@ -34,7 +34,7 @@
#include "GameNetwork/LANGameInfo.h"
#include "GameNetwork/LANAPICallbacks.h"
#include "Common/MultiplayerSettings.h"
#include "strtok_r.h"
#include "WWLib/strtok_r.h"
/*
#include "GameNetwork/LAN.h"
#include "GameNetwork/LANGame.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/GameNetwork/Network.cpp
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Expand Up @@ -39,7 +39,7 @@
#include "GameNetwork/NetworkInterface.h"
#include "GameNetwork/udp.h"
#include "GameNetwork/Transport.h"
#include "strtok_r.h"
#include "WWLib/strtok_r.h"
#include "GameClient/Shell.h"
#include "Common/CRCDebug.h"
#include "GameLogic/GameLogic.h"
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Expand Up @@ -47,13 +47,13 @@
//-----------------------------------------------------------------------------

#include <stdlib.h>
#include <assetmgr.h>
#include <texture.h>
#include <tri.h>
#include <colmath.h>
#include <coltest.h>
#include <rinfo.h>
#include <camera.h>
#include <WW3D2/assetmgr.h>
#include <WW3D2/texture.h>
#include <WWMath/tri.h>
#include <WWMath/colmath.h>
#include <WW3D2/coltest.h>
#include <WW3D2/rinfo.h>
#include <WW3D2/camera.h>
#include <d3dx8core.h>

#include "Common/GlobalData.h"
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Expand Up @@ -37,13 +37,13 @@
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#include <stdlib.h>
#include <assetmgr.h>
#include <texture.h>
#include <tri.h>
#include <colmath.h>
#include <coltest.h>
#include <rinfo.h>
#include <camera.h>
#include <WW3D2/assetmgr.h>
#include <WW3D2/texture.h>
#include <WWMath/tri.h>
#include <WWMath/colmath.h>
#include <WW3D2/coltest.h>
#include <WW3D2/rinfo.h>
#include <WW3D2/camera.h>
#include <d3dx8core.h>
#include "Common/GlobalData.h"
#include "Common/PerfTimer.h"
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Expand Up @@ -49,13 +49,13 @@
#include "W3DDevice/GameClient/FlatHeightMap.h"

#include <stdlib.h>
#include <assetmgr.h>
#include <texture.h>
#include <tri.h>
#include <colmath.h>
#include <coltest.h>
#include <rinfo.h>
#include <camera.h>
#include <WW3D2/assetmgr.h>
#include <WW3D2/texture.h>
#include <WWMath/tri.h>
#include <WWMath/colmath.h>
#include <WW3D2/coltest.h>
#include <WW3D2/rinfo.h>
#include <WW3D2/camera.h>
#include <d3dx8core.h>
#include "Common/GlobalData.h"
#include "Common/PerfTimer.h"
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14 changes: 7 additions & 7 deletions Core/GameEngineDevice/Source/W3DDevice/GameClient/HeightMap.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -50,13 +50,13 @@
#ifndef USE_FLAT_HEIGHT_MAP // Flat height map uses flattened textures. jba. [3/20/2003]

#include <stdlib.h>
#include <assetmgr.h>
#include <texture.h>
#include <tri.h>
#include <colmath.h>
#include <coltest.h>
#include <rinfo.h>
#include <camera.h>
#include <WW3D2/assetmgr.h>
#include <WW3D2/texture.h>
#include <WWMath/tri.h>
#include <WWMath/colmath.h>
#include <WW3D2/coltest.h>
#include <WW3D2/rinfo.h>
#include <WW3D2/camera.h>
#include <d3dx8core.h>
#include "Common/GlobalData.h"
#include "Common/PerfTimer.h"
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Expand Up @@ -34,7 +34,7 @@
#include "WW3D2/hanim.h"
#include "WW3D2/camera.h"

#include "assetmgr.h"
#include "WW3D2/assetmgr.h"

#include "W3DDevice/Common/W3DConvert.h"
#include "W3DDevice/GameClient/W3DMouse.h"
Expand All @@ -44,8 +44,8 @@
#include "GameClient/Display.h"
#include "GameClient/Image.h"
#include "GameClient/InGameUI.h"
#include "mutex.h"
#include "thread.h"
#include "WWLib/mutex.h"
#include "WWLib/thread.h"


//Since there can't be more than 1 mouse, might as well keep these static.
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Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@

#include "W3DDevice/GameClient/W3DPropBuffer.h"

#include <assetmgr.h>
#include <WW3D2/assetmgr.h>
#include "Common/GameUtility.h"
#include "Common/Geometry.h"
#include "Common/PerfTimer.h"
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Original file line number Diff line number Diff line change
Expand Up @@ -53,8 +53,8 @@
//
//-----------------------------------------------------------------------------

#include "dx8wrapper.h"
#include "assetmgr.h"
#include "WW3D2/dx8wrapper.h"
#include "WW3D2/assetmgr.h"
#include "Lib/BaseType.h"
#include "Common/file.h"
#include "Common/FileSystem.h"
Expand All @@ -71,7 +71,7 @@
#include "Common/GlobalData.h"
#include "Common/GameLOD.h"
#include "d3dx8tex.h"
#include "dx8caps.h"
#include "WW3D2/dx8caps.h"


// Turn this on to turn off pixel shaders. jba[4/3/2003]
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

#include "Lib/BaseType.h"
#include "always.h"
#include "WWLib/always.h"
#include "W3DDevice/GameClient/W3DSmudge.h"
#include "W3DDevice/GameClient/W3DShaderManager.h"
#include "Common/GameMemory.h"
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Expand Up @@ -48,8 +48,8 @@

#include "W3DDevice/GameClient/W3DTerrainBackground.h"

#include <assetmgr.h>
#include <texture.h>
#include <WW3D2/assetmgr.h>
#include <WW3D2/texture.h>
#include "Common/GlobalData.h"
#include "GameClient/View.h"
#include "W3DDevice/GameClient/TerrainTex.h"
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Expand Up @@ -48,12 +48,12 @@
#include "Common/PerfTimer.h"
#include "Common/GlobalData.h"
#include "Common/Debug.h"
#include "texture.h"
#include "colmath.h"
#include "coltest.h"
#include "rinfo.h"
#include "camera.h"
#include "assetmgr.h"
#include "WW3D2/texture.h"
#include "WWMath/colmath.h"
#include "WW3D2/coltest.h"
#include "WW3D2/rinfo.h"
#include "WW3D2/camera.h"
#include "WW3D2/assetmgr.h"
#include "WW3D2/dx8wrapper.h"
#include "WW3D2/scene.h"
#include "GameLogic/TerrainLogic.h"
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Expand Up @@ -57,8 +57,8 @@ enum

#include "W3DDevice/GameClient/W3DTreeBuffer.h"

#include <assetmgr.h>
#include <texture.h>
#include <WW3D2/assetmgr.h>
#include <WW3D2/texture.h>
#include "Common/FramePacer.h"
#include "Common/GameUtility.h"
#include "Common/MapReaderWriterInfo.h"
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Expand Up @@ -37,17 +37,17 @@
#include "W3DDevice/GameClient/W3DShroud.h"
#include "W3DDevice/GameClient/W3DWaterTracks.h"
#include "W3DDevice/GameClient/W3DAssetManager.h"
#include "texture.h"
#include "assetmgr.h"
#include "rinfo.h"
#include "camera.h"
#include "scene.h"
#include "dx8wrapper.h"
#include "light.h"
#include "WW3D2/texture.h"
#include "WW3D2/assetmgr.h"
#include "WW3D2/rinfo.h"
#include "WW3D2/camera.h"
#include "WW3D2/scene.h"
#include "WW3D2/dx8wrapper.h"
#include "WW3D2/light.h"
#include "d3dx8math.h"
#include "simplevec.h"
#include "mesh.h"
#include "matinfo.h"
#include "WWLib/simplevec.h"
#include "WW3D2/mesh.h"
#include "WW3D2/matinfo.h"

#include "Common/FramePacer.h"
#include "Common/GameState.h"
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