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14 changes: 7 additions & 7 deletions Core/Libraries/Source/WWVegas/WW3D2/aabtree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -63,15 +63,15 @@


#include "aabtree.h"
#include "aabtreebuilder.h"
#include "wwdebug.h"
#include "tri.h"
#include "meshgeometry.h"
#include "WW3D2/aabtreebuilder.h"
#include "WWDebug/wwdebug.h"
#include "WWMath/tri.h"
#include "WW3D2/meshgeometry.h"
#include "coltest.h"
#include "inttest.h"
#include "colmathinlines.h"
#include "w3d_file.h"
#include "chunkio.h"
#include "WWMath/colmathinlines.h"
#include "WW3D2/w3d_file.h"
#include "WWLib/chunkio.h"



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22 changes: 11 additions & 11 deletions Core/Libraries/Source/WWVegas/WW3D2/aabtree.h
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Expand Up @@ -39,17 +39,17 @@

#pragma once

#include "always.h"
#include "simplevec.h"
#include "vector3.h"
#include "Vector3i.h"
#include "aaplane.h"
#include "bittype.h"
#include "colmath.h"
#include "wwdebug.h"
#include "aabtreebuilder.h"
#include "obbox.h"
#include <tri.h>
#include "WWLib/always.h"
#include "WWLib/simplevec.h"
#include "WWMath/vector3.h"
#include "WWMath/Vector3i.h"
#include "WWMath/aaplane.h"
#include "WWLib/bittype.h"
#include "WWMath/colmath.h"
#include "WWDebug/wwdebug.h"
#include "WW3D2/aabtreebuilder.h"
#include "WWMath/obbox.h"
#include <WWMath/tri.h>
#include <float.h>


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8 changes: 4 additions & 4 deletions Core/Libraries/Source/WWVegas/WW3D2/agg_def.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,12 +36,12 @@
#include "agg_def.h"
#include "htree.h"
#include "w3derr.h"
#include "chunkio.h"
#include "wwdebug.h"
#include "assetmgr.h"
#include "WWLib/chunkio.h"
#include "WWDebug/wwdebug.h"
#include "WW3D2/assetmgr.h"
#include "matinfo.h"
#include "texture.h"
#include "wwstring.h"
#include "WWLib/wwstring.h"

#include <windows.h>

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6 changes: 3 additions & 3 deletions Core/Libraries/Source/WWVegas/WW3D2/agg_def.h
Original file line number Diff line number Diff line change
Expand Up @@ -36,10 +36,10 @@

#include "proto.h"
#include "rendobj.h"
#include "w3d_file.h"
#include "WW3D2/w3d_file.h"
#include "w3derr.h"
#include "Vector.h"
#include "bittype.h"
#include "WWLib/Vector.h"
#include "WWLib/bittype.h"

#ifdef _UNIX
#include "osdep.h"
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20 changes: 10 additions & 10 deletions Core/Libraries/Source/WWVegas/WW3D2/animatedsoundmgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,20 +38,20 @@
//

#include "animatedsoundmgr.h"
#include "INI.h"
#include "inisup.h"
#include "ffactory.h"
#include "WWFILE.h"
#include "definition.h"
#include "definitionmgr.h"
#include "definitionclassids.h"
#include "WWAudio.h"
#include "AudibleSound.h"
#include "WWLib/INI.h"
#include "WWLib/inisup.h"
#include "WWLib/ffactory.h"
#include "WWLib/WWFILE.h"
#include "WWSaveLoad/definition.h"
#include "WWSaveLoad/definitionmgr.h"
#include "WWSaveLoad/definitionclassids.h"
#include "WWAudio/WWAudio.h"
#include "WWAudio/AudibleSound.h"
#include "htree.h"
#include "hanim.h"
#include "soundlibrarybridge.h"

#include "wwdebug.h"
#include "WWDebug/wwdebug.h"

//////////////////////////////////////////////////////////////////////
// Static member initialization
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6 changes: 3 additions & 3 deletions Core/Libraries/Source/WWVegas/WW3D2/animatedsoundmgr.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,9 +39,9 @@

#pragma once

#include "simplevec.h"
#include "Vector.h"
#include "hashtemplate.h"
#include "WWLib/simplevec.h"
#include "WWLib/Vector.h"
#include "WWLib/hashtemplate.h"


//////////////////////////////////////////////////////////////////////
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6 changes: 3 additions & 3 deletions Core/Libraries/Source/WWVegas/WW3D2/assetstatus.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -17,9 +17,9 @@
*/

#include "assetstatus.h"
#include "hashtemplate.h"
#include "wwstring.h"
#include "RAWFILE.h"
#include "WWLib/hashtemplate.h"
#include "WWLib/wwstring.h"
#include "WWLib/RAWFILE.h"

AssetStatusClass AssetStatusClass::Instance;

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4 changes: 2 additions & 2 deletions Core/Libraries/Source/WWVegas/WW3D2/assetstatus.h
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,8 @@

#pragma once

#include "always.h"
#include "hashtemplate.h"
#include "WWLib/always.h"
#include "WWLib/hashtemplate.h"

class AssetStatusClass
{
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2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/bitmaphandler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
*/

#include "bitmaphandler.h"
#include "wwdebug.h"
#include "WWDebug/wwdebug.h"
#include "colorspace.h"

void Bitmap_Assert(bool condition)
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4 changes: 2 additions & 2 deletions Core/Libraries/Source/WWVegas/WW3D2/bitmaphandler.h
Original file line number Diff line number Diff line change
Expand Up @@ -18,9 +18,9 @@

#pragma once

#include "always.h"
#include "WWLib/always.h"
#include "ww3dformat.h"
#include "vector3.h"
#include "WWMath/vector3.h"
#include "colorspace.h"

void Bitmap_Assert(bool condition);
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6 changes: 3 additions & 3 deletions Core/Libraries/Source/WWVegas/WW3D2/bmp2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,11 +38,11 @@
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#include "bmp2d.h"
#include "pot.h"
#include "ww3d.h"
#include "WWMath/pot.h"
#include "WW3D2/ww3d.h"
#include "texture.h"
#include "surfaceclass.h"
#include "assetmgr.h"
#include "WW3D2/assetmgr.h"
#include "textureloader.h"
#include "ww3dformat.h"

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2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/bwrender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@


#include "bwrender.h"
#include "vp.h"
#include "WWMath/vp.h"


BWRenderClass::Buffer::Buffer(unsigned char* buffer_, int scale_)
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8 changes: 4 additions & 4 deletions Core/Libraries/Source/WWVegas/WW3D2/bwrender.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,10 +38,10 @@

#pragma once

#include "always.h"
#include "vector2.h"
#include "vector3.h"
#include "Vector3i.h"
#include "WWLib/always.h"
#include "WWMath/vector2.h"
#include "WWMath/vector3.h"
#include "WWMath/Vector3i.h"

/**
** BWRenderClass
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2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/classid.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@

#pragma once

#include "always.h"
#include "WWLib/always.h"

/*
** enum of all the WW3D class IDs.
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10 changes: 5 additions & 5 deletions Core/Libraries/Source/WWVegas/WW3D2/collect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -72,12 +72,12 @@


#include "collect.h"
#include "chunkio.h"
#include "camera.h"
#include "wwdebug.h"
#include "WWLib/chunkio.h"
#include "WW3D2/camera.h"
#include "WWDebug/wwdebug.h"
#include "snapPts.h"
#include "assetmgr.h"
#include "ww3d.h"
#include "WW3D2/assetmgr.h"
#include "WW3D2/ww3d.h"
#include "w3derr.h"
//#include "sr.hpp"

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6 changes: 3 additions & 3 deletions Core/Libraries/Source/WWVegas/WW3D2/collect.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,10 +38,10 @@

#include "rendobj.h"
#include "composite.h"
#include "Vector.h"
#include "WWLib/Vector.h"
#include "proto.h"
#include "w3d_file.h"
#include "wwstring.h"
#include "WW3D2/w3d_file.h"
#include "WWLib/wwstring.h"
#include "proxy.h"

class CollectionDefClass;
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2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/colorspace.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@
#pragma once

#include "dx8wrapper.h"
#include <wwmath.h>
#include <WWMath/wwmath.h>

void RGB_To_HSV(Vector3 &hsv,const Vector3 &rgb);
void HSV_To_RGB(Vector3 &rgb, const Vector3 &hsv);
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14 changes: 7 additions & 7 deletions Core/Libraries/Source/WWVegas/WW3D2/coltest.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,13 +39,13 @@

#pragma once

#include "always.h"
#include "castres.h"
#include "lineseg.h"
#include "aabox.h"
#include "obbox.h"
#include "tri.h"
#include "colmath.h"
#include "WWLib/always.h"
#include "WWMath/castres.h"
#include "WWMath/lineseg.h"
#include "WWMath/aabox.h"
#include "WWMath/obbox.h"
#include "WWMath/tri.h"
#include "WWMath/colmath.h"
#include "coltype.h"

class RenderObjClass;
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2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/composite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@


#include "composite.h"
#include "wwdebug.h"
#include "WWDebug/wwdebug.h"
#include <stdlib.h>


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2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/composite.h
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@
#pragma once

#include "rendobj.h"
#include "wwstring.h"
#include "WWLib/wwstring.h"

/*
** CompositeRenderObjClass
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6 changes: 3 additions & 3 deletions Core/Libraries/Source/WWVegas/WW3D2/decalsys.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -49,9 +49,9 @@

#include "decalsys.h"
#include "rendobj.h"
#include "mesh.h"
#include "decalmsh.h"
#include "matrixmapper.h"
#include "WW3D2/mesh.h"
#include "WW3D2/decalmsh.h"
#include "WW3D2/matrixmapper.h"
#include "texture.h"


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8 changes: 4 additions & 4 deletions Core/Libraries/Source/WWVegas/WW3D2/decalsys.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,10 +38,10 @@

#pragma once

#include "always.h"
#include "matrix3d.h"
#include "matrix4.h"
#include "obbox.h"
#include "WWLib/always.h"
#include "WWMath/matrix3d.h"
#include "WWMath/matrix4.h"
#include "WWMath/obbox.h"
#include "robjlist.h"
#include "matpass.h"
#include "projector.h"
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16 changes: 8 additions & 8 deletions Core/Libraries/Source/WWVegas/WW3D2/distlod.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -78,15 +78,15 @@


#include "distlod.h"
#include "nstrdup.h"
#include "ww3d.h"
#include "assetmgr.h"
#include "camera.h"
#include "WWLib/nstrdup.h"
#include "WW3D2/ww3d.h"
#include "WW3D2/assetmgr.h"
#include "WW3D2/camera.h"
#include "w3derr.h"
#include "wwdebug.h"
#include "chunkio.h"
#include "hlod.h"
#include "rinfo.h"
#include "WWDebug/wwdebug.h"
#include "WWLib/chunkio.h"
#include "WW3D2/hlod.h"
#include "WW3D2/rinfo.h"
#include "coltest.h"
#include "inttest.h"

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2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/dx8caps.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#include "always.h"
#include "WWLib/always.h"
#include "dx8caps.h"
#include "dx8wrapper.h"
#include "formconv.h"
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2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/dx8caps.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@

#pragma once

#include "always.h"
#include "WWLib/always.h"
#include "ww3dformat.h"
#include <d3d8.h>

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2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/dx8fvf.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#include "dx8fvf.h"
#include "wwstring.h"
#include "WWLib/wwstring.h"
#include <d3dx8core.h>

static unsigned Get_FVF_Vertex_Size(unsigned FVF)
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4 changes: 2 additions & 2 deletions Core/Libraries/Source/WWVegas/WW3D2/dx8fvf.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,10 +41,10 @@

#pragma once

#include "always.h"
#include "WWLib/always.h"
#include <d3d8.h>
#ifdef WWDEBUG
#include "wwdebug.h"
#include "WWDebug/wwdebug.h"
#endif

class StringClass;
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