[GEN][ZH] Fix iterator usage in projectileHandleCollision functions#728
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feliwir
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Apr 21, 2025
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Rebased with main so ready for merging |
xezon
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We reviewed ContainedItemsList and no user adds null elements.
…date to conform to STL Co-authored-by: Helmut Buhler <buhler@8gadgetpack.net>
…ileBehavior to conform to STL Co-authored-by: Helmut Buhler <buhler@8gadgetpack.net>
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Tweaked commit descriptions to be more specific and to include coauthor |
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…date to conform to STL (#728) Co-authored-by: Helmut Buhler <buhler@8gadgetpack.net>
xezon
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…ileBehavior to conform to STL (#728) Co-authored-by: Helmut Buhler <buhler@8gadgetpack.net>
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…date to conform to STL (TheSuperHackers#728) Co-authored-by: Helmut Buhler <buhler@8gadgetpack.net>
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…ileBehavior to conform to STL (TheSuperHackers#728) Co-authored-by: Helmut Buhler <buhler@8gadgetpack.net>
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…date to conform to STL (TheSuperHackers#728) Co-authored-by: Helmut Buhler <buhler@8gadgetpack.net>
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…ileBehavior to conform to STL (TheSuperHackers#728) Co-authored-by: Helmut Buhler <buhler@8gadgetpack.net>
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This problem was originaly discovered by @helmutbuhler and has been split out of the original PR.
This commit corrects iterator usage to conform with STL iterator behaviour instead of STLport behaviours.