[GEN][ZH] Workaround for checking 'this' pointer#865
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Checking the
thispointer is undefined behavior and such checks may be elided by the compiler at any moment. Clang-cl doesn't check the pointer value (at higher optimization levels, at least), so the game crashes before it can get to the main menu.Using a volatile pointer will force the compiler to emit more instructions, so there'll be a very small but inevitable inefficiency.
This is a workaround, not a fix. The issue is that fixing this would probably require changing all 1000+ calls to
deleteInstance.