Fix incorrect plane calculation in IntersectRayWithOBB#552
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samisalreadytaken wants to merge 2 commits into
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Fix incorrect plane calculation in IntersectRayWithOBB#552samisalreadytaken wants to merge 2 commits into
samisalreadytaken wants to merge 2 commits into
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Bitl
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Bitl
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…mented. Revert #590.
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Hull trace against an OBB erroneously transforms calculated normal from world to local space instead of local to world. See ValveSoftware/source-sdk-2013#552 ValveSoftware/source-sdk-2013#590
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Hull trace against an OBB erroneously transforms calculated normal from world to local space instead of local to world.
This code is referenced in
SweepBoxToStudio(bone_setup.cpp) >TraceToStudio>CBaseAnimating::TestHitboxes(); however it is not reached in existing SDK code because hull traces are not used.