Fix for swept box rays that were never really working properly with OBBs. (IntersectRayWithOBB)#590
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Bitl
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This seems like a similar fix to #552 does this do anything different in comparison to that |
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It was different at first, but I haven't noticed the commits from June 2024, before the fix it was only for the plane calc and not for the missing transformation So maybe it was pushed later (force pushed after September 2024 even if noticed in June 2024), I don't know |
dimhotepus
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Aug 13, 2025
Hull trace against an OBB erroneously transforms calculated normal from world to local space instead of local to world. See ValveSoftware/source-sdk-2013#552 ValveSoftware/source-sdk-2013#590
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IntersectRayWithOBB has a bug where it would somehow ignore angle information inside the matrix.
Why? I don't know. Maybe some developers not wanting to use VectorTransform somehow ? (or overworked)
This is probably present in all Source games (including Source 2) if it hasn't been fixed yet. (?)
This fixes some edge cases where for example a game mod wants to have thicker bullets or other stuff that I'm not aware of (I discovered it by accident by working on the engine).