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johnb432
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Jan 26, 2024
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I was able to test this on a dedicated server:
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Can you change the burn event for SOG in this PR too? |
rautamiekka
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Jun 17, 2024
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
LinkIsGrim
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Jun 22, 2024
blake8090
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Aug 18, 2024
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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When merged this pull request will:
ace_fire_burn(previously it was a global event).on every machine, but code is only executed if unit is local.Changed it so that if a unit is close to a burning unit, said unit can start burning. For this to happen, the fire must be above a threshold (
#define BURN_THRESHOLD_INTENSE 3, can be changed).Tested in SP and MP.
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