🎨 Palette: Explicit Empty State for High Score Onboarding#234
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Add an encouraging placeholder text when the user has not yet set a high score (`highscore == 0`) instead of hiding the UI element completely, clarifying system state for new users. Also records this UX learning in `.Jules/palette.md`. Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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💡 What: Implemented an explicit empty state for the personal best score. When
highscore == 0, instead of rendering nothing, the game now displays:Personal Best: None yet! Go set a record!. Also appended a UX learning entry to.Jules/palette.md.🎯 Why: To improve onboarding and clarity for first-time users. Explicit empty states provide helpful calls-to-action and make the UI's purpose clearer than simply hiding elements when data is absent.
📸 Before/After: Not applicable (terminal-based UI).
♿ Accessibility: Improves clarity of system state for new users.
PR created automatically by Jules for task 12919874414959812278 started by @EiJackGH