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🎨 Palette: Explicit Empty State for High Score Onboarding#234

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palette-explicit-empty-state-12919874414959812278
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🎨 Palette: Explicit Empty State for High Score Onboarding#234
EiJackGH wants to merge 1 commit into
mainfrom
palette-explicit-empty-state-12919874414959812278

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@EiJackGH
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💡 What: Implemented an explicit empty state for the personal best score. When highscore == 0, instead of rendering nothing, the game now displays: Personal Best: None yet! Go set a record!. Also appended a UX learning entry to .Jules/palette.md.
🎯 Why: To improve onboarding and clarity for first-time users. Explicit empty states provide helpful calls-to-action and make the UI's purpose clearer than simply hiding elements when data is absent.
📸 Before/After: Not applicable (terminal-based UI).
♿ Accessibility: Improves clarity of system state for new users.


PR created automatically by Jules for task 12919874414959812278 started by @EiJackGH

Add an encouraging placeholder text when the user has not yet set a high score (`highscore == 0`) instead of hiding the UI element completely, clarifying system state for new users. Also records this UX learning in `.Jules/palette.md`.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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