Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,3 +29,7 @@
## 2025-01-24 - Real-time Achievement Feedback in CLI
**Learning:** In terminal-based games, displaying achievement progress (like a live high score) in real-time provides immediate tactile reward and engagement. Furthermore, inclusive UX means ensuring first-time players also receive "New Best" feedback, even when their initial record is zero.
**Action:** Update session-high-score variables immediately upon record-breaking and display them in the live HUD. Ensure achievement conditions (`score > highscore`) don't exclude the first-time user experience.

## 2026-05-24 - Explicit Empty States for Onboarding
**Learning:** In terminal applications, providing explicit, encouraging empty states for data or achievements (like a high score) rather than hiding the UI element when empty clarifies system state and improves user onboarding.
**Action:** Always display placeholder text or calls to action when data is absent to guide new users.
2 changes: 2 additions & 0 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,8 @@ int main() {

if (highscore > 0) {
std::cout << " Personal Best: " << CLR_SCORE << highscore << CLR_RESET << "\n\n";
} else {
std::cout << " Personal Best: " << CLR_SCORE << "None yet! Go set a record!" << CLR_RESET << "\n\n";
}

std::cout << "Controls:\n " << CLR_CTRL << "[h]" << CLR_RESET << " Toggle Hard Mode (10x Speed!)\n "
Expand Down
Loading