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Create mesh creation components #181

@freezy

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@freezy

In order to tackle #165 we should start by creating components for mesh creation. They wouldn't be intelligent, they would just sit there and re-create the mesh every time a parameter of the (parent) game object changes.

This would allow us to get rid of the naming conventions for child objects that is currently in place.

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editorEditor-related changes for UnityenhancementNew feature or requestunityConcerns the Unity project

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