In order to tackle #165 we should start by creating components for mesh creation. They wouldn't be intelligent, they would just sit there and re-create the mesh every time a parameter of the (parent) game object changes.
This would allow us to get rid of the naming conventions for child objects that is currently in place.
In order to tackle #165 we should start by creating components for mesh creation. They wouldn't be intelligent, they would just sit there and re-create the mesh every time a parameter of the (parent) game object changes.
This would allow us to get rid of the naming conventions for child objects that is currently in place.