Feature/multi component#227
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… to authoring components.
…or wrongly parented.
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This PR splits the game item data into multiple components. It closes #181 and closes #165. For a more detailed description of what it does, check #165, user documentation can be found here.
Very briefly, what has been done:
RenderObjectGroupisn't used anymore, and renderables are now able to produce partial meshes (instead of only the entire group like before)string.Emptyper default to avoid NPEsTODO
Components aren't opened automatically anymore - fix?