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Asset plugins P2: depends_on_resources validation + license/author metadata + 'labelle plugins' listing #300

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@apotema

Phase 2 of the asset-plugins epic. Design: labelle-toolkit/labelle-engine#725 · RFC PR labelle-toolkit/labelle-engine#726 (RFC-ASSET-PLUGINS.md rev 4)

The contract + provenance surface for shipped/sold plugins:

  • depends_on_resources on pack/plugin manifests validated against the merged resource list (overlay content that intentionally draws from game atlases — makes today's hidden contract explicit);
  • license / author metadata on plugin.labelle, surfaced by tooling: a labelle plugins listing showing attached plugins, versions, and licenses;
  • assembler side of validation + cli side of the listing.

Acceptance: an undeclared game-atlas dependency fails generate; labelle plugins lists the demo plugin with license/author.

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