Releases: lilxyzw/lilToon
Releases · lilxyzw/lilToon
lilToon 1.7.1
17 Jan 12:30
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lilToon 1.7.0
17 Jan 12:09
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Added
Fixed
Incorrect material versioning
Add shader code text asset to lilcontainer
lilToon 1.6.0
31 Dec 03:14
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Added
Fixed
AssetPostprocessor not working properly
Avoid problems caused by incompatibility of shader keywords
lilToon 1.5.2
30 Dec 06:28
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Fixed
Fixed an issue where necessary vertex data might be deleted when building AssetBundle
lilToon 1.5.1
27 Dec 11:06
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Fixed
Avoid crashes in certain Unity versions
Support for material variants
Reduced the frequency of material migration
lilToon 1.5.0
10 Dec 08:24
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Added
Enabled to see property name with alt key
Mode that treats IDMask as bitmap and Dissolve support
LILTOON_DISABLE_OPTIMIZATION symbol that allows you to force disable optimization
Assets/lilToon/[Material] Run migration
Changed
Temporary files are no longer generated under the Temp folder
Fixed
Wrong label in transparent mode
MotionVector not being output correctly in URP
Avoid Unity removing too many UV channels
Problems when editing multiple materials
Baking color correction does not work correctly
Removed
Optimization by IPreprocessShaders
lilToon 1.4.1
04 Sep 13:43
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Fixed
Fix Lighting does not work properly when bones are missing
Some properties cannot be saved in presets
Duplicate TEXCOORD in custom shaders
Tessellation does not work properly when changing scale
Enable stencil in DepthOnly, DepthNormals and MotionVectors for URP
lilToon 1.4.0
12 May 08:28
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Added
Mask by vertex id
Dither
Alpha replacement for main color 2nd/3rd
Property search
UV settings to AudioLink mask
Rim light for distance fade
Fixed
Fixed lilToonMulti convert
Fixed editor error in lilToonLite
Fixed scan when animations and materials are sub-assets
Changed to detect VRCSDK3 using Version Defines
Fixed locking settings when using UPM
Fixed save directory for presets when imported with UPM
Fixed emission not working properly
Fixed UV not being clamped when texture is not set for main color 2nd/3rd
Fixed unable to get the correct version of SLZURP
Worked around an issue that conflicted with URP's variant reduction feature
Fixed possible shader error when setting alpha mask to replace mode
Fixed script error in Unity 2018
Fixed bounds becoming too large with Fix Lighting
Fixed _Color to be clamped in MToon conversion
Fixed incorrect depth output when Disable in VR is on
Changed
Moved csc.rsp to the same directory as asmdef
lilToon 1.3.7
17 Jan 07:54
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Added
Support for VRChat Package Manager
Blending Mode to rim light and emission
Support for SLZURP
Anti-aliasing shading property
Fixed
Fixed error in fakeshadow
Fixed AO in cutout fur
Fixed refraction blur strength depending on FOV
Fixed value after optimization
Fixed an error in Forward+ of URP 14.0.4
lilToon 1.3.6
10 Sep 11:09
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Fixed
Fixed shader property stringification bug
Fixed UV for reflection shader
Fixed missing localization