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Releases: lilxyzw/lilToon

lilToon 1.1.7

29 Aug 12:33

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  • Added color code next to HDR color picker (Unity 2019 or later)
  • Added mask to main color correction
  • Added distance fade to main color 2nd / 3rd
  • Added glitter function
  • Changed main color's color picker to HDR
  • Fixed UPM import
  • Fixed Distance Fade and Dissolve transparency
  • Fixed error in Unity 2019 URP
  • Moved some processing to the vertex shader for optimization
  • Changed transform calculation

lilToon 1.1.6

17 Aug 09:58

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  • Changed the default value of ZTest in outline from LessEqual to Less
  • Fixed an issue where shadows were weakened when using Lower brightness limit
  • Added Fix Now button to help box

lilToon 1.1.5

08 Aug 08:55

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  • Added When in trouble...
  • Improved transparency processing
  • Organize the UI
  • Added on / off of Z-axis rotation cancellation of MatCap
  • Fixed shader folder to be movable
  • Fixed an issue where opaque materials would show alpha mask properties
  • Fixed some translations

lilToon 1.1.4

30 Jul 18:24

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  • Added auto-scan materials and animations when importing unitypackage

  • Added Auto shader setting, which scans all materials and animations in the project and automatically optimizes Shader Setting

  • Added Remove unused properties, optimizes materials so that turning on additional shader settings does not affect their appearance

  • Added Setup from FBX, automatically generate materials from FBX files, apply presets, outline mask, and shadow mask

  • Added lock for Shader Setting

  • Changed the display name of some properties (Environment StrengthEnvironment strength on shadow color, Fix WidthFix width by distance)

  • Inspector will be preserved in play mode

  • Changed the As Unlit parameter of the fur shader to a slider

  • Added length mask to fur shader

  • [1.1.4a] Fixed an issue where Setup from FBX did not work in Unity 2017.3 or earlier, Unity 2019.3 or later

lilToon 1.1.3

23 Jul 15:26

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  • Fixed problem with Inspector not showing up when version check fails
  • Fixed [lilToon] Fix Lighting breaking when an object has a Cloth component or no bones

lilToon 1.1.2

20 Jul 10:23

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  • Added custom normal map for MatCap
  • Added customization of Rim Light by light direction
  • One-click lighting settings for meshes and materials
  • Outline width can now be set to any value
  • Alpha masks can now be applied to outline

lilToon 1.1.1

16 Jul 12:47

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  • Show warning when property alpha is 0
  • Support for changing editor theme
  • Added shader refresh

lilToon 1.1

15 Jul 05:12

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  • Added Alpha Mask
  • Added MatCap 2nd
  • Added properties to adjust Lower brightness limit and vertex light strength
  • Fixed a bug where CascadeShadow was not working properly in URP
  • Fixed a bug in MatCap where "Apply Lighting" was not working properly
  • Added warnings for high-load functions (refraction / POM)
  • Added references

lilToon 1.1a

15 Jul 05:58

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fix update notification