Releases: lilxyzw/lilToon
lilToon 1.1.7
- Added color code next to HDR color picker (Unity 2019 or later)
- Added mask to main color correction
- Added distance fade to main color 2nd / 3rd
- Added glitter function
- Changed main color's color picker to HDR
- Fixed UPM import
- Fixed
Distance FadeandDissolvetransparency - Fixed error in Unity 2019 URP
- Moved some processing to the vertex shader for optimization
- Changed transform calculation
lilToon 1.1.6
- Changed the default value of ZTest in outline from LessEqual to Less
- Fixed an issue where shadows were weakened when using
Lower brightness limit - Added
Fix Nowbutton to help box
lilToon 1.1.5
- Added
When in trouble... - Improved transparency processing
- Organize the UI
- Added on / off of Z-axis rotation cancellation of MatCap
- Fixed shader folder to be movable
- Fixed an issue where opaque materials would show alpha mask properties
- Fixed some translations
lilToon 1.1.4
-
Added auto-scan materials and animations when importing unitypackage
-
Added
Auto shader setting, which scans all materials and animations in the project and automatically optimizes Shader Setting -
Added
Remove unused properties, optimizes materials so that turning on additional shader settings does not affect their appearance -
Added
Setup from FBX, automatically generate materials from FBX files, apply presets, outline mask, and shadow mask -
Added lock for
Shader Setting -
Changed the display name of some properties (
Environment Strength→Environment strength on shadow color,Fix Width→Fix width by distance) -
Inspector will be preserved in play mode
-
Changed the
As Unlitparameter of the fur shader to a slider -
Added length mask to fur shader
-
[1.1.4a] Fixed an issue where
Setup from FBXdid not work in Unity 2017.3 or earlier, Unity 2019.3 or later
lilToon 1.1.3
- Fixed problem with Inspector not showing up when version check fails
- Fixed
[lilToon] Fix Lightingbreaking when an object has a Cloth component or no bones
lilToon 1.1.2
- Added custom normal map for MatCap
- Added customization of Rim Light by light direction
- One-click lighting settings for meshes and materials
- Outline width can now be set to any value
- Alpha masks can now be applied to outline
lilToon 1.1.1
- Show warning when property alpha is 0
- Support for changing editor theme
- Added shader refresh
lilToon 1.1
- Added Alpha Mask
- Added MatCap 2nd
- Added properties to adjust Lower brightness limit and vertex light strength
- Fixed a bug where CascadeShadow was not working properly in URP
- Fixed a bug in MatCap where "Apply Lighting" was not working properly
- Added warnings for high-load functions (refraction / POM)
- Added references
lilToon 1.1a
fix update notification