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Releases: lilxyzw/lilToon

lilToon 1.2.8

30 Jan 11:18

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.8.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.8_LWRP.unitypackage
URP 7.0.0 - 12.1.4 lilToon_1.2.8_URP.unitypackage
HDRP 4.0.0 - 12.1.4 lilToon_1.2.8_HDRP.unitypackage

Changelog

Added

  • 3rd shadow
  • Randomize property for fur
  • Add the same properties to the fur as a normal shader
  • Optimize for submission to the event button and the function to automatically optimize shader settings before build (only available when VRCSDK for world is imported)
  • Reduce the build size of shaders that use shader keywords
  • 2 pass (cutout & transparent) fur shader
  • Default settings for material parameters applied by[lilToon] Fix Lighting
  • Added shader settings to reduce build size
  • Added Object following to light direction override

Changed

  • Changed to use G channel of shadow blur map as strength of 2nd shadow blur
  • Changed distance clipping canceller of lilToonMulti to parameter
  • Changed to apply spotlight shape even with transparent fur shader
  • Changed to apply the ForwardAdd pass to the outline
  • Changed the default value of Vertex Light Strength to 0
  • Changed the default value of Lower brightness limit to 0.05
  • Changed the name of the lighting preset from Stable to Semi-monochrome
  • Changed to apply shadow even in ForwardAdd pass
  • Adjusted GUI a little
  • Changed to apply shader settings automatically when the shader settings menu is closed
  • Changed the cutout value range from -0.001 to 1.001
  • Organized the right-click menu
  • Changed the outline so that it is not blurred by DOF

Fixed

  • Fixed the Upper brightness limit not being able to be changed in ForwardAdd pass
  • Fixed an issue where the refraction shader blur strength had changed with the Clipping distance

lilToon 1.2.7

13 Dec 07:56

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.7.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.7_LWRP.unitypackage
URP 7.0.0 - 12.1.2 lilToon_1.2.7_URP.unitypackage
HDRP 4.0.0 - 12.1.2 lilToon_1.2.7_HDRP.unitypackage

Changelog

Added

  • Normal map for adjusting the direction of pushing out the outline
  • Outline / Fur only shader
  • Property to adjust the strength of parallax during VR to rim light

Changed

  • Show render queue in base settings as well
  • Disable stencil in HDRP
  • Changed so that fur shadows appear stronger in HDRP

Fixed

  • Fixed refraction shader behavior in Single Pass Instanced
  • Fixed render queue for transparent shaders in HDRP
  • Fixed motion vector in HDRP

lilToon 1.2.6

01 Dec 05:50

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.6.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.6_LWRP.unitypackage
URP 7.0.0 - 12.0.0 lilToon_1.2.6_URP.unitypackage
HDRP 4.0.0 - 12.0.0 lilToon_1.2.6_HDRP.unitypackage

Changelog

Added

  • Custom UV for some textures
  • Normal Map Strength to each function
  • Blur properties for MatCap
  • Adjustment properties to alpha mask and AO mask
  • Properties for non-AudioLink compatible worlds
  • Spectrum display for AudioLink
  • A feature to customize shader safety fallback in VRChat

Changed

  • Changed to use G channel of AO map as range of 2nd shadow color
  • Changed to use each RGB channel of a MatCap mask
  • Changed to remove custom UVs that had little impact on performance from shader settings and always enable them
  • Changed sampler to trilinear

Fixed

  • Fixed an issue where the ForwardAdd path did not reflect the transparency of the refraction shader
  • Fixed refraction / gem shader rendering
  • Fixed an issue where the tessellation shader wasn't handling fogs well
  • Fixed an issue where MatCap uv calculation of lite version wasn't working well in HDRP

lilToon 1.2.5

20 Nov 16:03

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.5.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.5_LWRP.unitypackage
URP 7.0.0 - 12.0.0 lilToon_1.2.5_URP.unitypackage
HDRP 4.0.0 - 12.0.0 lilToon_1.2.5_HDRP.unitypackage

Changelog

Fixed

  • Fixed an issue where the fur shader wasn't handling fogs well

lilToon 1.2.4

20 Nov 07:34

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.4.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.4_LWRP.unitypackage
URP 7.0.0 - 12.0.0 lilToon_1.2.4_URP.unitypackage
HDRP 4.0.0 - 12.0.0 lilToon_1.2.4_HDRP.unitypackage

Changelog

Added

  • Border and Blur properties for toon specular
  • UV Mode in Emission
  • uint vertexID : SV_VertexID to the input of the appdata structure
  • Support for Light Layers (URP)

Changed

  • Changed the display timing of the dialog for the function to scan shader settings from material animation
  • Adjusted GUI a little
  • Reduced the number of interpolators
  • Changed algorithm for toon specular
  • Changed function when skipping outline of lilToonMulti

Fixed

  • Fixed an issue where the worlds that do not support AudioLink could not be determined properly
  • Fixed an issue where the environment light strength property was not applied in the fur shader
  • Fixed ZWrite being turned off when switching rendering mode in transparent fur shader of lilToonMulti
  • Fixed behavior when UV scrolling and rotation are used together

lilToon 1.2.3

30 Oct 13:30

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.3.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.3_LWRP.unitypackage
URP 7.0.0 - 11.0.0 lilToon_1.2.3_URP.unitypackage
HDRP 4.0.0 - 11.0.0 lilToon_1.2.3_HDRP.unitypackage

Changelog

Added

  • Extended UV settings for MatCap
  • Anisotropic reflection
  • Changed main color properties to be saved in _BaseMap, _BaseColorMap and _BaseColor
  • Multi Light Specular property
  • Backface Mask property to MatCap, rim light, glitter, and backlight

Changed

  • Changed the RenderQueue of the opaque material in the Stencil settings button to match AlphaTest

Fixed

  • Fixed an issue where the preset RenderQueue was not being applied
  • Fixed fur masking to be applied after fur processing
  • Fixed an issue where shader rewriting was not being done properly in the UPM version
  • Fixed missing localization
  • Fixed an issue where a material would become dark in Planer Reflection when using Exposure in HDRP (HDRP 11.0.0 or later)
  • Fixed an issue that caused parallax in distance fade

lilToon 1.2.2

19 Oct 11:49

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.2.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.2_LWRP.unitypackage
URP 7.0.0 - 11.0.0 lilToon_1.2.2_URP.unitypackage
HDRP 4.0.0 - 11.0.0 lilToon_1.2.2_HDRP.unitypackage

Changelog

Added

  • Add a button to change lighting settings with one click

Fixed

  • Fixed an issue where MatCap's custom normal map was not working
  • Fixed an issue with tessellation splitting at long range
  • Fixed an issue where some properties might not be scanned in the auto shader setting

lilToon 1.2.1

17 Oct 08:46

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.1.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.1_LWRP.unitypackage
URP 7.0.0 - 11.0.0 lilToon_1.2.1_URP.unitypackage
HDRP 4.0.0 - 11.0.0 lilToon_1.2.1_HDRP.unitypackage

Changelog

Fixed

  • Fixed an issue where the fur length property was not working
  • Fix log date

lilToon 1.2.0

17 Oct 06:39

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.0.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.0_LWRP.unitypackage
URP 7.0.0 - 11.0.0 lilToon_1.2.0_URP.unitypackage
HDRP 4.0.0 - 11.0.0 lilToon_1.2.0_HDRP.unitypackage

Changelog

Added

  • New support for HDRP
  • Upper brightness limit and Monochrome lighting and Light Direction Override properties
  • Backlight function
  • Root Width property to fur shader
  • Shadow Mask and VR Parallax Strength property to MatCap
  • Menu to the property blocks (multiple properties can now be copied and pasted at once)
  • Function for shifting the backface UV
  • One pass / two pass variations to the transparent shader
  • Shader variation that use shader keywords
  • Warning when selecting anything other than a material while the preset save window is open
  • Macros for creating custom shaders
  • Template of custom shader

Changed

  • Changed RenderQueue of transparent shader to 2460 (added space for stencil)
  • Changed RenderQueue of refraction shader to 2900 (avoid hiding through transparent materials)
  • Changed to allow negative values for refraction strength
  • Changed MatCap UVs to face the front even at the edge of the screen
  • Renamed Main Color Power to Contrast in Shadow Setting
  • Supports switching of AlphaToMask
  • Changed RenderType of transparent shader to Transparent Cutout
  • Changed the default value of Environment strength on shadow color to 0
  • Move change log to CHANGELOG.md and CHANGELOG_JP.md

Fixed

  • Fixed an issue where Parent Constraint could not be edited in play mode
  • Fixed an issue where refraction shaders could interfere with some assets under certain conditions
  • Fixed an issue where the SamplerState of the main texture was not being retrieved properly

lilToon 1.1.8

31 Aug 09:25

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  • Added lilToonGem and lilToonFakeShadow
  • Added UV1 for glitter
  • Added property to adjust the strength of parallax during VR to glitter
  • Fixed emission color space
  • Fixed an issue where glitter properties were not scanned when importing
  • Fixed an issue where meshes were not decrypted on some paths when using Avater Encryption