Releases: lilxyzw/lilToon
Releases · lilxyzw/lilToon
lilToon 1.2.8
30 Jan 11:18
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Added
3rd shadow
Randomize property for fur
Add the same properties to the fur as a normal shader
Optimize for submission to the event button and the function to automatically optimize shader settings before build (only available when VRCSDK for world is imported)
Reduce the build size of shaders that use shader keywords
2 pass (cutout & transparent) fur shader
Default settings for material parameters applied by[lilToon] Fix Lighting
Added shader settings to reduce build size
Added Object following to light direction override
Changed
Changed to use G channel of shadow blur map as strength of 2nd shadow blur
Changed distance clipping canceller of lilToonMulti to parameter
Changed to apply spotlight shape even with transparent fur shader
Changed to apply the ForwardAdd pass to the outline
Changed the default value of Vertex Light Strength to 0
Changed the default value of Lower brightness limit to 0.05
Changed the name of the lighting preset from Stable to Semi-monochrome
Changed to apply shadow even in ForwardAdd pass
Adjusted GUI a little
Changed to apply shader settings automatically when the shader settings menu is closed
Changed the cutout value range from -0.001 to 1.001
Organized the right-click menu
Changed the outline so that it is not blurred by DOF
Fixed
Fixed the Upper brightness limit not being able to be changed in ForwardAdd pass
Fixed an issue where the refraction shader blur strength had changed with the Clipping distance
lilToon 1.2.7
13 Dec 07:56
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Added
Normal map for adjusting the direction of pushing out the outline
Outline / Fur only shader
Property to adjust the strength of parallax during VR to rim light
Changed
Show render queue in base settings as well
Disable stencil in HDRP
Changed so that fur shadows appear stronger in HDRP
Fixed
Fixed refraction shader behavior in Single Pass Instanced
Fixed render queue for transparent shaders in HDRP
Fixed motion vector in HDRP
lilToon 1.2.6
01 Dec 05:50
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Added
Custom UV for some textures
Normal Map Strength to each function
Blur properties for MatCap
Adjustment properties to alpha mask and AO mask
Properties for non-AudioLink compatible worlds
Spectrum display for AudioLink
A feature to customize shader safety fallback in VRChat
Changed
Changed to use G channel of AO map as range of 2nd shadow color
Changed to use each RGB channel of a MatCap mask
Changed to remove custom UVs that had little impact on performance from shader settings and always enable them
Changed sampler to trilinear
Fixed
Fixed an issue where the ForwardAdd path did not reflect the transparency of the refraction shader
Fixed refraction / gem shader rendering
Fixed an issue where the tessellation shader wasn't handling fogs well
Fixed an issue where MatCap uv calculation of lite version wasn't working well in HDRP
lilToon 1.2.5
20 Nov 16:03
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Fixed
Fixed an issue where the fur shader wasn't handling fogs well
lilToon 1.2.4
20 Nov 07:34
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Added
Border and Blur properties for toon specular
UV Mode in Emission
uint vertexID : SV_VertexID to the input of the appdata structure
Support for Light Layers (URP)
Changed
Changed the display timing of the dialog for the function to scan shader settings from material animation
Adjusted GUI a little
Reduced the number of interpolators
Changed algorithm for toon specular
Changed function when skipping outline of lilToonMulti
Fixed
Fixed an issue where the worlds that do not support AudioLink could not be determined properly
Fixed an issue where the environment light strength property was not applied in the fur shader
Fixed ZWrite being turned off when switching rendering mode in transparent fur shader of lilToonMulti
Fixed behavior when UV scrolling and rotation are used together
lilToon 1.2.3
30 Oct 13:30
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Added
Extended UV settings for MatCap
Anisotropic reflection
Changed main color properties to be saved in _BaseMap, _BaseColorMap and _BaseColor
Multi Light Specular property
Backface Mask property to MatCap, rim light, glitter, and backlight
Changed
Changed the RenderQueue of the opaque material in the Stencil settings button to match AlphaTest
Fixed
Fixed an issue where the preset RenderQueue was not being applied
Fixed fur masking to be applied after fur processing
Fixed an issue where shader rewriting was not being done properly in the UPM version
Fixed missing localization
Fixed an issue where a material would become dark in Planer Reflection when using Exposure in HDRP (HDRP 11.0.0 or later)
Fixed an issue that caused parallax in distance fade
lilToon 1.2.2
19 Oct 11:49
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Added
Add a button to change lighting settings with one click
Fixed
Fixed an issue where MatCap's custom normal map was not working
Fixed an issue with tessellation splitting at long range
Fixed an issue where some properties might not be scanned in the auto shader setting
lilToon 1.2.1
17 Oct 08:46
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Fixed
Fixed an issue where the fur length property was not working
Fix log date
lilToon 1.2.0
17 Oct 06:39
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Added
New support for HDRP
Upper brightness limit and Monochrome lighting and Light Direction Override properties
Backlight function
Root Width property to fur shader
Shadow Mask and VR Parallax Strength property to MatCap
Menu to the property blocks (multiple properties can now be copied and pasted at once)
Function for shifting the backface UV
One pass / two pass variations to the transparent shader
Shader variation that use shader keywords
Warning when selecting anything other than a material while the preset save window is open
Macros for creating custom shaders
Template of custom shader
Changed
Changed RenderQueue of transparent shader to 2460 (added space for stencil)
Changed RenderQueue of refraction shader to 2900 (avoid hiding through transparent materials)
Changed to allow negative values for refraction strength
Changed MatCap UVs to face the front even at the edge of the screen
Renamed Main Color Power to Contrast in Shadow Setting
Supports switching of AlphaToMask
Changed RenderType of transparent shader to Transparent Cutout
Changed the default value of Environment strength on shadow color to 0
Move change log to CHANGELOG.md and CHANGELOG_JP.md
Fixed
Fixed an issue where Parent Constraint could not be edited in play mode
Fixed an issue where refraction shaders could interfere with some assets under certain conditions
Fixed an issue where the SamplerState of the main texture was not being retrieved properly
lilToon 1.1.8
31 Aug 09:25
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Added lilToonGem and lilToonFakeShadow
Added UV1 for glitter
Added property to adjust the strength of parallax during VR to glitter
Fixed emission color space
Fixed an issue where glitter properties were not scanned when importing
Fixed an issue where meshes were not decrypted on some paths when using Avater Encryption