Releases: mbandersmc/Mine-imator-2.0.2-Continuation-Build
Releases · mbandersmc/Mine-imator-2.0.2-Continuation-Build
Mine-imator 2.0.2 Continuation Build 1.0.12
Features
- Added color modifiers for night sky, night clouds, and stars.
- "Night" color is now called "Night Ambient".
- Added error message when attempting to save the current project to a non-existent directory.
Changes
- Updated Minecraft assets to 1.21.11 - Mounts of Mayhem.
- Support for multi-axis rotation in JSON block model elements.
- Camera FOV now accepts decimal inputs.
- Camera Blade angle now accepts decimal inputs.
- Block/model search now places matching states at the top of the lists instead of filtering out everything else.
Bugfixes
- Fixed items not appearing correctly with resource packs applied.
- Fixed crash from attempting to use certain context menu actions on non-existent timelines.
- Fixed being able to "Download from Minecraft user..." on material and normal textures of custom models.
Mine-imator 2.0.2 Continuation Build 1.0.11
Changes
- Updated Minecraft assets to 1.21.9 - The Copper Age.
Bugfixes
- Fixed wind setting on paths not being saved.
Mine-imator 2.0.2 Continuation Build 1.0.10
Features
- Added 640x480 (VGA) resolution preset.
Changes
- Updated Minecraft assets to 1.21.6 (Chase the Skies).
- JSON block model element rotation no longer snaps to 22.5 degree increments.
- Paths with flat or tube shapes no longer render the center line when not selected.
- Increased maximum schematic special blocks limit to 512.
Bugfixes
- Fixed path texture offset, repeat, and mirror fields not being saved.
- Fixed awkward behavior when drag-selecting in the timeline during the zooming animation.
Mine-imator 2.0.2 Continuation Build 1.0.9
Features
- Added 'Fixed texture length' option for paths.
- Disabling this allows the texture to stretch with the length of the path.
- Added texture offset and repeat options for unmapped paths.
- Added mirror texture options for paths.
- Added fancy new designs for the shape UV map template textures (from the 'Export map' button).
Changes
- Updated Minecraft assets to 1.21.5 - Spring to Life.
- Sizes for the block, animated block, and vanilla item texture sheets are now defined in the .midata file.
Bugfixes
- Fixed texture offsets and repeats on the sides of cylinders, cones, and spheres starting from 25% of the texture's length.
- Slightly changes how textures are applied to these shapes.
- Fixed the horizontal texture offset option not working on the tops/bottoms of unmapped cylinders and cones.
- Fixed textures on non-smooth spheres not appearing correctly.
Mine-imator 2.0.2 Continuation Build 1.0.8
Features
- Holding right-click while group-selecting in the timeline will now move the selection area.
Changes
- Updated Minecraft assets to 1.21.4 - The Garden Awakens.
- Reorganized biome list.
Bugfixes
- Fixed animatable blocks in scenery having their positions set to 0,0,0.
- Fixed some wind-affected blocks not being properly anchored to the block above/below them.
- Fixed more cases of timeline marker duplication when importing assets.
- Fixed timeline scrolling vertically while setting a region.
Mine-imator 2.0.2 Continuation Build 1.0.7
Features
- Added custom project thumbnails.
- Customize the image that accompanies a project on the Home screen.
- Accessible through the Project settings tab.
- Added "Play / Stop animation" keybind to set the playhead to its starting position when paused (Shift + Space).
- Mimics the behavior of the Play / Pause keybind before Mine-imator 2.0.
Changes
- Updated Minecraft assets to 1.21.3.
- New Bundles, Banner Pattern items, Redstone Torch.
- Support for 'light_emission' block model element tag.
- The "Select all" option will no longer select filtered timelines (ghosts, color tags, search query).
- The "Select keyframes..." options in the timeline context menu will no longer select keyframes in filtered timelines.
- Objects with a parent and no keyframes will now always stay at 0,0,0 instead of reverting to their original position values.
- The frame editor tab's title will now show the selected keyframe's position instead of always showing the playhead's position.
- Selecting multiple keyframes will make it show the number of selected keyframes instead.
- Renamed "Play animation" keybind to "Play / Pause animation".
Bugfixes
- Fixed shapes with camera textures not being able to use render mode.
- Known limitation: Camera textures can only display 1 sample.
- Fixed timeline markers being duplicated after importing keyframes and reloading the project.
- Fixed awkward behavior when zooming the timeline in or out during playback with auto-scroll enabled.
- Fixed awkward behavior when middle-click dragging the timeline during the zooming animation.
- Fixed maximum timeline scroll length ignoring timeline markers.
Mine-imator 2.0.2 Continuation Build 1.0.6
Features
- Added real-time particle previewing.
- Particle spawners will now create real-time particles when their editor is open.
- The "Spawn particles" keybind (X) once again has immediate results (when an editor is open).
- Real-time particles cannot be rendered, and will disappear when the editor is closed.
- Added "Mapped texture" option for paths.
- Paths can now be affected by wind.
- Added "Open folder" option after exporting a movie or image.
Changes
- Redesigned path timeline tab.
- Texture animation speed property is now measured in frames per second.
- Changed default scale snapping value to 0.25 (from 1).
Bugfixes
- Fixed crash when using text as particles.
- Fixed texture scrolling in .mimodels sometimes being applied to other timelines.
- Fixed offset textures on the tops/bottoms of unmapped cylinders and cones.
- Fixed Custom item slot selection box not wrapping around when exceeding the total item count.
- Fixed work camera sometimes being bound by the project render distance.
- Fixed being able to assign a timeline's IK targets to itself.
- Fixed .mimodel parts with custom bend values being set to 0 when reset instead of their default values.
Mine-imator 2.0.2 Continuation Build 1.0.5
Bugfixes
- Fixed faces of certain blocks not appearing.
- Fixed trial spawner hiding faces of adjacent blocks.
- Fixed particle spawners creating particles in its position from the previous frame.
Mine-imator 2.0.2 Continuation Build 1.0.4
Features
- Added "Smooth" option for cones, cylinders, and spheres.
- Added 'texture_scroll' tags for .mimodel parts and shapes:
- 'texture_scroll_speed': The percentage of the texture's max width/height to scroll through per second.
- 'texture_scroll_direction': The angle in which the texture will move.
- A shape/part must have a texture defined to it for texture scrolling to work (cannot be inherited from base model).
Changes
- Updated Minecraft assets to 1.21.
- Paths can now have material and normal maps applied to them.
- Adjusted clouds to better match their appearance in Minecraft.
- Improved quality of the background fog.
Bugfixes
- Fixed issues related to short grass.
- Fixed crash when attempting to reset all camera values.
- Fixed missing icon in "Add sound" button for audio tracks.
Mine-imator 2.0.2 Continuation Build 1.0.3
Changes
- Updated F12 debug menu.
- Hovering over the debug menu now makes it slightly more transparent.
- F12 now cycles between debug menu states: off, basic FPS counter, and full.
- Shift + F12 now cycles which corner of the window the debug menu appears in.
Bugfixes
- Fixed banners and player heads in 1.20.5 worlds not importing correctly.
- Fixed glow effect on hashed objects not appearing correctly.
- Fixed text object characters and outlines getting cut off in certain cases.
- Fixed folder icon not appearing for "Browse..." option in lens dirt texture selector.