Mine-imator 2.0.2 Continuation Build 1.0.7
Features
- Added custom project thumbnails.
- Customize the image that accompanies a project on the Home screen.
- Accessible through the Project settings tab.
- Added "Play / Stop animation" keybind to set the playhead to its starting position when paused (Shift + Space).
- Mimics the behavior of the Play / Pause keybind before Mine-imator 2.0.
Changes
- Updated Minecraft assets to 1.21.3.
- New Bundles, Banner Pattern items, Redstone Torch.
- Support for 'light_emission' block model element tag.
- The "Select all" option will no longer select filtered timelines (ghosts, color tags, search query).
- The "Select keyframes..." options in the timeline context menu will no longer select keyframes in filtered timelines.
- Objects with a parent and no keyframes will now always stay at 0,0,0 instead of reverting to their original position values.
- The frame editor tab's title will now show the selected keyframe's position instead of always showing the playhead's position.
- Selecting multiple keyframes will make it show the number of selected keyframes instead.
- Renamed "Play animation" keybind to "Play / Pause animation".
Bugfixes
- Fixed shapes with camera textures not being able to use render mode.
- Known limitation: Camera textures can only display 1 sample.
- Fixed timeline markers being duplicated after importing keyframes and reloading the project.
- Fixed awkward behavior when zooming the timeline in or out during playback with auto-scroll enabled.
- Fixed awkward behavior when middle-click dragging the timeline during the zooming animation.
- Fixed maximum timeline scroll length ignoring timeline markers.