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AddressIndexer configured for unitysdk #788
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noescape00
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stratisproject:release/1.2.0.0
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noescape00:addrIndexerbugfix
Nov 29, 2021
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1e976f0
fix 1
noescape00 d2fbf89
disable compaction
noescape00 a518960
rarer rewind purge loging
noescape00 cd958f8
Show error if state is incorrect
noescape00 6368ec4
increase purge performance
noescape00 2486ced
upgraded litedb and incresed purging efficency
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I think this should only be false when the Unity API is being used, to preserve the previous behaviour and performance characteristics of the indexer.
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With compaction off behavior is the same, performance is increased, but hard drive usage is increased as well.
With compaction on cirrus test it's around 1.1gb. Currently syncing indexer, will know hard drive impact once it's done.
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I think this should only be false when the Unity API is being usedaddress indexer is used only for unity api as far as I know.
Also once it was on it can't be turned off because it requires reindexing.
So in case compaction feature is not cosnt bool then data if it was enabled before should be persisted to the database.
I think this can be done in a separate PR once we need addr indexer for smth not unity related.