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Only apply crosshair rotation when firepos is active
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ProfLander committed May 1, 2025
commit 86678d92e2db05d7cf93c858faede451dc682252
4 changes: 3 additions & 1 deletion src/xrGame/HUDTarget.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -192,7 +192,9 @@ void CHUDTarget::Render()
Fmatrix mat_aim = Fmatrix().identity();
mat_aim.mulB_43(Device.mInvView);
mat_aim.mulB_43(Fmatrix().translate(crosshairPos));
mat_aim.mulB_43(Fmatrix().setHPB(0, 0, hpb_barrel.z - hpb_cam.z));

if (HUD().FireposActive())
mat_aim.mulB_43(Fmatrix().setHPB(0, 0, hpb_barrel.z - hpb_cam.z));

float result_dist = GetUIDist();

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