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3D Ballistics Fixes#259

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themrdemonized merged 11 commits intothemrdemonized:lander-3dbalfrom
Lander-Modding:3d-ballistics-fixes
Jun 20, 2025
Merged

3D Ballistics Fixes#259
themrdemonized merged 11 commits intothemrdemonized:lander-3dbalfrom
Lander-Modding:3d-ballistics-fixes

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@ProfLander
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@ProfLander ProfLander commented Jun 18, 2025

  • Restore vanilla knife behavior when firepos / aimpos are enabled
  • Drive crosshair rotation via aimpos instead of firepos
  • Fully respect aimpos and firepos settings in third-person
  • Apply aimpos and firepos settings to offhand devices
  • Use weapon / device crosshair settings in single-reticle mode
  • Update default weapon / device far crosshair settings to retain vanilla compliance
  • Fix PDA incorrectly rendering with weapon crosshair (now hides its crosshair by default)
  • Fix incorrect Lua trace positions

Closes #235.

Probably closes #195, as the camera crosshair is unconditionally stable as per vanilla, with projection enabled on weapon / device crosshairs when needed. The underlying actor transform stability problem still exists, but is more fundamental than crosshair projection, so deserves its own issue if we're looking to tackle it (which probably doesn't have a great effort:payoff ratio.)

@themrdemonized themrdemonized changed the base branch from all-in-one-vs2022-wpo to lander-3dbal June 20, 2025 01:17
@themrdemonized themrdemonized merged commit 2f0863c into themrdemonized:lander-3dbal Jun 20, 2025
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With knife active no GUI message to loot or use appears Properly fix crosshair readout jitter

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