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Marine Class Changes

Dragon edited this page Dec 24, 2018 · 3 revisions

ProGMod R1 B10 (23-12-18)

Marine:

  • Base speed lowered from 5.8 to 5.7

JetpackMarine:

  • Fly speed lowered from 11 to 10.5 (This cap is only on the initial jump boost, you can accelerate past this with multiple 'jumps' in air)

Bugfix:

  • Fixed nano armor not working as expected, and fixed client side mismatch.

ProGMod R1 B7 (19-12-18)

Jetpack Marine:

  • Increased Jetpack pRes cost from 5 to 10

Marine:

  • Walk binding is now using the 'SecondaryMovementModifier' binding (Same as original CompMod/Current NSL Comp Mod)

ProGMod R1 B6 (18-12-18)

Jetpack Marine:

  • Jetpack movement reverted to vanilla system for now, still has increased flight speed (from 9 to 11)

Marines:

  • Marines have slightly improved air control, can double jump uphil (More tweaks coming!)

ProGMod R1 B5 (15-12-18)

Marine:

  • Added walk ability back for Marines (uses shift)

ProGMod R1 B4 (15-12-18)

Marine:

  • Marine weight calculation adjusted, higher weights are required for larger impacts on movement speed

Jetpack Marine:

  • Jetpack cost decreased from 15 to 5
  • Jetpack flight speed increased from 9 to 13
  • Jetpack initially performs as a 'jump-jet'
    • Base accel increased from 28 to 55
    • Base fuel use rate increased from .21 to 4
    • Replenish rate is .2
  • Upgraded jetpack functions more like current vanilla jetpack
    • Acceleration is 30
    • Fuel usage is .35
    • Replenish rate is .25

Exo:

  • Exo model size decreased by 10%

ProGMod R1 B1 (7-12-18)

Marine:

  • Marine base speed increased to 5.6 from 5.0
  • Marine sprint removed.

Jetpack Marine:

  • Jetpack speed increased to 10 from 9

Exo:

  • Exo speed increased to 6 from 5.75

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