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Marine Weapon Changes
Dragon edited this page Jan 5, 2019
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6 revisions
- Fixed no-reg issue and slightly adjusted animations
- Reverted bullet size change. This will be revisited later based on additional testing to be conducted.
- Adjusted position of shotgun, flamethrower, grenade launcher and MG to match vanilla
- Removed 'BulletSize' on all Marine bullet weapons which was effectively increasing the size of all hitboxes.
- Removed 3m hit scan!
- Now deals full damage to targets directly hit.
- Hit 'grace' is 0.15m
- Targets hit no longer regenerate energy at a reduced rate, still attack at a reduced rate however.
- Now lights structures on fire for additional burning damage.
- Shotgun damage falloff range adjusted to 6m
- Shotgun tier 1 upgrade increases reload speed
- Shotgun tier 2 upgrade increases fire rate
- Lowered damage from 25 to 16
- Decreased attack cone from 0.15 to 0.05
- Decreased initial range from 7 to 5
- Decreased upgraded range from 10 to 8
- Changed damage type back to normal from structural
- Increased burn damage from 0 to 25 (50/s)
- Lowered max burn duration from 20 to 15
- Fixed OnFire damage not applying when structures are still being damaged
- Changed damage type to Normal
- Tightened spread, against fade you should be able to reliably hit all pellets up to around 6m (was 3m previously).
- Decreased damage from 15 to 14
- Increased damage from 20 to 25
- Increased attack cone from 0.08 to 0.15
- Lowered player welding rate from 50 to 30
- Increased structure repair rate from 90 to 120
- Increased SG Choke Upgrade minimum range falloff from 6.5 to 8
- Increased base MG clip size from 75 to 100
- Increased upgraded MG clip size from 100 to 125
- Increased base flamethrower range from 6 to 7
- Increased upgraded flamethrower range from 9 to 10
- Flamethrower now deals structural damage
- Flamethrower DOT now deals no damage
- Welder now repairs 50 player armor a second, up from 20 (structures still the same at 90/s)
- Fixed GrenadeLaunchers not dealing correct 4x damage to structures
- Welder deals Flame damage type (fixes attacking Webs)
- Welders do not drop on death now (you still always respawn with one, and can drop it for a teammate)
- Mines pRes cost lowered from 15 to 5
- Mines must be purchased each time, only come with 2
- Mine no longer have global limit per player
- Marines can re-buy grenades or switch to another grenade type for 2 pRes. They will the continue to respawn with that grenade
- Flamethrower damage increased from 12 to 20
- Flamethrower damage cone and radius adjusted to require more precise aiming
- Flamethrower clip size lowered from 50 to 25
- Flamethrower range lowered from 9 to 6
- Flamethrower damage type changed from Flame to Normal
- Flamethrowers now set structures on fire again, which causes 30 additional damage per second
- Shotgun base RoF increased by ~8%
- MG base damage increased to 15
- Fixed grenades only costing 2 pRes
- Fixed marine weapons not costing any pRes
- You will always respawn with utility upgrades (Welders, Grenades, Mines). *Nades and Mines share the same utility slot and you can only spawn with 1 type at a time
- Grenades (Pulse, Gas, Cluster) cost increased from 2 to 10
- Mines cost increased from 10 to 15
- You now start with 3 Mines
- You can only have 3 active mines. Newly placed mines will delete oldest if over the cap.
- Mine health increased from 30 to 80
- Mine armor increased from 0 to 10
- Mines now 'Arm' in 0.03 seconds, exploding almost instantly
- Mines can be destroyed before they fully deploy (~4 seconds) without exploding
- Shotgun cost decreased from 20 to 15
- Flamethrower cost decreased from 20 to 10
- Flamethrower now benefits from weapon upgrades
- MG damage increased from 9 to 13
- MG damage type changed to do full damage to players, 50% damage to structures. (Previously it did bonus damage to players)
- GL damage lowered from 165 to 80 (Double vs structure)
- GL does double damage to Flammable structures
- GL now benefits from weapon upgrades
- Weight has been adjusted, weapon weights listed below:
- Pistol Weight = 0.05
- Rifle Weight = 0.175
- Grenade Launcher Weight = 0.3
- Flamethrower Weight = 0.2
- Shotgun Weight = 0.225
- MG Weight = 0.4
- MG Upgraded Weight = 0.25
- Hand Grenades Weight = 0.05
- LayMine Weight = 0.075
- Welder Weight = 0.05
- Welder cost increased from 3 to 10
- Welder attack range slightly lowered.
- Welder damage type changed from flame to structural
- Increased SG rate of fire by ~6.5%
- Shotgun damage falloff starting range increased to 5m from 4m
- Shotgun pellets per shot lowered to 10, damage increased to 17 per pellet (Same overall damage).
- Shotgun spread adjusted to be a bit tighter overall.
- Shotgun damage falloff added, starts at 4m and ends at 16m. After 16m only 1 damage per pellet is done.