Skip to content

tweak(water): Decouple water movement time step from render update#1653

Merged
xezon merged 4 commits into
TheSuperHackers:mainfrom
xezon:xezon/rendering-4-water-update
Sep 30, 2025
Merged

tweak(water): Decouple water movement time step from render update#1653
xezon merged 4 commits into
TheSuperHackers:mainfrom
xezon:xezon/rendering-4-water-update

Conversation

@xezon

@xezon xezon commented Sep 29, 2025

Copy link
Copy Markdown

This change decouples the water movement time step from the render update.

TODO

  • Replicate in Generals

@xezon xezon added Enhancement Is new feature or request Minor Severity: Minor < Major < Critical < Blocker Gen Relates to Generals ZH Relates to Zero Hour Rendering Is Rendering related labels Sep 29, 2025
@xezon xezon added this to the Decouple logic and rendering milestone Sep 29, 2025
Comment thread GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWater.cpp Outdated
Comment thread GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Water/W3DWater.cpp Outdated
@xezon

xezon commented Sep 30, 2025

Copy link
Copy Markdown
Author

Replicated in Generals without conflicts.

@xezon
xezon merged commit 93e7ea8 into TheSuperHackers:main Sep 30, 2025
18 checks passed
@xezon
xezon deleted the xezon/rendering-4-water-update branch September 30, 2025 18:21
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants