Releases: Albeoris/Memoria
New audio engine, Improved launcher, SA Features...
Features
- Added
V-Syncoption, fixes frame pacing stutters (on by default) - Added
Autooption for FPS (matches monitor refresh rate with V-Sync, unlimited otherwise) - Added new option for text fading duration in dialog boxes
- Added Friendly and Ragtime only modes via
Ctrl + Shift + F4 - Added new
WindowMode: Borderless Window
Launcher
- Auto-sort now functional
- Made update icon clickable in the installed mod list
- Added mod ordering via drag and drop
- Clicking on a mod description or release notes opens a bigger window for easier reading
- A direct download link will be available at the bottom of this window
- Improved navigation and general usability
Audio
- New audio back-end: SaXAudio (More performant than Soloud and no pop/crackling with loops)
- Redesign of the Volume overlay (
Ctrl + Alt + Shift + M) and the Sound View (Ctrl + Alt + Shift + S) - Audio Effect modding (via Sound View) #1086
Backend
- Added battle voice scripting capabilities #1060
- Items can give status effects without needing to code custom C# effects
- Equipment can affect Support Abilities (SA) #1120
- New NCalc parameters and functions
- Better logging of errors in
AbilityFeatures.txt - Add a new element in the Model Viewer :
Floor - Improved localization capabilities
Bugfixes
- Fixed some achievements not working
- Fixed some audio file format crashing the game with Soloud
- Other various minor fixes
Post-update
- Patch 1 (2025-07-05): Fix crash for Linux (i.e. SteamDeck) users and panning distribution with new audio engine .
- Patch 2 (2025-07-13):
- Fixed some crash with the new audio engine
- Fixed launcher error message when mod has no version
- Added audio feedback for Rapid encounter and when Friendly mode is blocked
- Optimized text patching
- Reworked mod installation
- Some minor improvements
@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @EricHu33 @Albeoris
Dual language, Model importer, text modding...
Features
- FBX model importer: custom 3D models can now be provided by mods, either replacing existing models or for another usage
- Cheat option "Get all items" that gives 99 of each item, accessible through the cheat "Max gil" in-game
- Dual-language option: switch between two languages at any time when playing
- Smoother text appearance of texts and dialogs
Launcher
- Add Traditional Chinese (ηΉι«δΈζ) in the Launcher's languages (thanks @chuck15kimo)
- Check for update when the launcher opens rather than when clicking play
- Fix priorities (mod order) of non-active mods not saved
- Sub-mods can now apply a launcher theme
Backend
- Flexible and dynamic text modding: makes it easier to have mods changing global aspects of the texts
- The stat bonuses given by custom ability features are now be previewed in the "Equip" menu
- Remove the limit on the number of Magic Stones, AP and item icons
- Patch shops in a way that preserves mod compatibilities
- Many improvements of the Model Viewer
- More NCalc functions, more text tags
- Improve support for translation mods
Bugfixes
- Restore a small moogle animation when reading mognet letters: there is "gif" that was dummied (even in the PSX version)
- Fix a bug with Lani's weapon disappearing in trance (and other similar situations of a weapon disappearing in trance)
- Remove an irritating 1px line surrounding the screen in some situations (thanks @andy013)
- All non-main characters are healed by World Map tents
- Fix the controls during the Blank swordfight mini-game
Because of a problem with Microsoft certificate system, it may be that Windows ask for your confirmation before running the patcher.
Sorry about that if it happens.
Post-update
- Patch 1 (2025-05-12): Fix a soft-lock because of a wrongly parsed text (#1053) and make the launcher more robust to wrongly-formatted XML.
- Patch 2 (2025-05-12 later): Fix some dialogs with choices having choices hidden by mistake in some situations (#1056).
@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @EricHu33 @Albeoris
Key bindings, auto resolution, better mod options...
Features
- Added ability to rebind the keys WASD, Pause and Help (via
Memoria.ini) - Restored
AntiAliasingoption, only accessible viaMemoria.ini(use at your own risk) - Reduced sensitivity of UI navigation with the analog stick
Launcher
- Auto resolution has been added
- Borderless Fullscreen mode will now always use the current resolution of the selected display
- Improved Mod options functionality and display
- Updated brazilian portuguese translation by @Felipefpl
- Fixed Excalibur II time limit tooltips (thanks @SimonAfek)
Backend
- It is now possible to specify a condition in
Items.csvfor using the item - Items not marked as "Usable" cannot be used in battles anymore: it allows to have items that can be used out of battles only ("Consumable")
MinandMaxin NCalc formulas can now be used with more than 2 arguments- Add the possibility to use icons in
btl2dmessages
Bugfixes
- Fixed a hard-lock that could occur when using the PSX-Like command menu
- Fixed mod options deactivating while using the launcher #971
- The game window will no longer be resized when Fullscreen is selected
- Various fixes regarding languages and translations
- Various other small fixes
Post-update
- Patch 1 (2024-12-06): Prevent rare crashes on quit and issues with the new sub-mod system
@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @EricHu33 @Albeoris
World Map settings, revamped launcher, better translation support...
Features
- World map customization:
- View distance (up to 4.5x), Mist/fog distance, FOV, camera distance and more
- Look up! Use the right stick to look around, including up (can be disabled)
- Alternative flight control (swaps sticks left and right vertical axis)
- Settings:
- Auto-battle toggle [J/RT] can now be turned off
- Invert camera vertical control
- Invert flight control
- New
Form partybutton in the menu whenAllCharactersAvailableis activated, accessible in battle (via menu access) - New cheat for Tetra master easy win
- Thicker ATB bar (feat Resinated)
- Improved analog movement (closer to the PSX version)
- Improved the controls tutorial window to be more accurate with Memoria changes (thanks faospark)
Launcher
- Full redesign with integrated mod manager
- A plethora of settings from
Memoria.iniexposed, including some new settings - Presets with three pre-made presets: Memoria default, Steam default and PSX default
- Button to save current settings as preset
- Button to copy the content of Memoria.log
- A changelog window will appear after an update or by clicking on Memoria's version.
- Button to auto-reorder mods
- Mods downloaded separately can now be installed via drag-and-drop
- Translations:
- Spanish fixed by CarΓΊ
- Brazilian-Portuguese fixed by dkPsycho
- Chinese (Simplified) fixed by imcloud
- Turkish written by sangacanga1
Modding
- Translation support improvements (right-to-left, support of arabic texts and more)
- Improved modding system and capabilities
- Voice acting: Added
ForceMessageSpeed,ForceLanguageand support for Special Events for Hot and Cold and Festival of the Hunt - Sub-mods can have conditional values based on another mod being on/off
- Mods can include a preset (
Preset.ini) applied when activated (with user prompt)
Bugfixes
- Fixed some soft-locks
- Fixed manual trance broken with PSX GUI
- Fixed many gameplay issues
- Fixed music starting later in the track
- Fixed worldmap, fields and battle graphical issues
- Fixed some shader issues
Post-update
- Patch 1 (2024-11-17): Hotfix for an error when starting the game because of invalid format in
Settings.ini - Patch 2 (2024-11-18): Multiple bug fixes, mainly a black screen when boarding Hilda Garde 1 and #963
@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @EricHu33 @Albeoris
Modding extension, shaders, model viewer, QoL...
Features
- 3 experimental shaders for models (Realistic, Toon, outlines) #531 (by FakeEric)
- Texture filtering settings (allows square pixels like PSX)
- Disc change screens
- Qol: Soft reset, minimap position, visible inventory stock in synth shops
- Launcher changes:
- Reworked Mod manager with visible mod conflicts and updates, new UI and a lot of QoL.
- Cheats: "manual trance", "10000 cards" and "lower TetraMaster randomness", simplified some options, check updates by default,
- Adv. menu with model viewer shortcut
Modding
- Model Viewer overhaul
- All animated textures & 2D sfx are now moddable
- Most textures (battle, npc, monsters, worldmap) are moddable in folders as png
- Statuses moddable (full overhaul)
- Any model can carry any model as weapon
- Export battle textures
- Many other possibilities (Trance models, SFX, custom textures, item/abilities, scan, scripts, white wind, Ncalc parameters, mix feature...)
- Mods: Moddb links supported, Memoria version check
Bugfixes
- Settings: Force narrow screen if resolution too short, Steam overlay patcher removed if not windows, ini file more robust,
- Battle fixes: some attacks too slow, some double inputs, ViviAutoAttack, translations, AutoPotionOverhealLimit
- Script fixes: Instant quitting, Dagguerreo NPC, Desert palace widescreen spoil, turbo dialog
- Visual fixes:
- 8 battle textures problems
- 18+ bugged/missing animations, lights and shadows
- 11 widescreen problems
- Thank you to @barkermn01 for signing this patcher
This launcher is now installable on Steam Deck and Linux using this line in Konsole/terminal; bash -c "$(curl -sL https://gist.githubusercontent.com/dotaxis/1ad1c64baa7ad9c1dabcb255ea6257ae/raw/c83a7991f007fe504731de01e5e133f6e219d87b/memoria.sh)" (thanks @dotaxis)
Post-update
60fps+ overhaul, UW, layer edges...
Features
- High Framerate (60/120fps) overhaul (by @SamsamTS)
- Battles -> Position/rotation/scale of camera, actors, shadows, 2D sfx and skies
- World map -> Position/rotation/animation of camera, moving objects and shadows
- Fields -> Position/rotation/animation of camera, actors, shadows and objects
- All resolutions (16:10 to ultrawide) can now be widescreen (16:9 still recommended)
- Edges between foreground layers and 3D objects/effects are now clean #352 (thanks to @EricHu33)
- Turn-based re-balance: removed the wait when enemies act, closer to vanilla in difficulty
- Worldmap rotation with R-Stick
- +10 backgrounds and +6 scenes are now widescreen
Fixes
- Many bugfixes (60fps+, UI, battles, smooth cams, widescreens, turbo dialogs, truncated names, Fossil Roo path, sounds, layers, launcher...)
- Launcher: changed some defaults settings
Modding
- Moddable shaders, gil symbol
- DoubleCast improved and Mix command feature added
Patch 2024-06-10: Fixed sometimes disappearing shadows
Patch 2024-06-12: Fixed 3 bugs: stuck scene on disc 3, broken translations, and a shader problem
Patch 2024-06-13: Fixed a visual problem with Parallax
Patch 2024-06-14: Fixed flashing worldmap on the way to Oeilvert, shader problem, 2 scenes widescreen problems
QoL, UI and bugfixes
Features
- Turn-based mode improvements
- Option for more columns for items/ability
- Fast menu navigation and save/load
- Controller captured when game is unfocused
- Hold RB/Shift + Confirm for fast dialogs
- Holding Confirm works in battle
- Launcher: UKR translation (@DragonOfTheEastUA)
Fixes
- Fixes bugs: music, cloud save, text, UI and settings
- Backgrounds: Fixed 45 layer orders, 12 smooth movements, 1 animation, 2 border lines, 2 camera bugs
- Lots of backend/modding updates and fixes
Smooth Camera, new launcher, better audio, controllers, bugfixes...
Features
- Smooth movement: camera moves, scrolling backgrounds and parallax unrestricted from their grid
- Player camera stabilization (configurable)
- New launcher/Mod manager, 9 new options, 5 new translations
- Better audio quality (new audio backend) and bugfixes
- Extended controller support (DS4, DS5 and Switch)
- PSX font embedded
- Widescreen support for 16:10 (e.g. Steamdeck)
- Widescreen support for 19+ more backgrounds
- New cheat: No time limit for Excalibur II
- Anti-Aliasing
Bugfixes
- Many gameplay fixes
- Many many visual fixes (widescreen, 60fps, parallax, cropped layers...)
Modding
- Many mods-specific features, support, options...
EDIT: hotfixed the exe, as there was important library missing
EDIT2: hotfixed again, as there is a bug with saves that wipes the configuration of abilities between saves
Interface, Triple Triad, Menu in battles and many more

Features:
- It is now possible to change the battle UI's size and positions, either from the launcher or with a control panel shown by pressing
Alt + F1in battles. - Also, a PSX-like menu mode can be used in which the Defend/Change commands are accessed with the left/right buttons.
- Tetra Master can now be played using 2 other modes: a Triple Triad mode very similar to the card game in FFVIII (extra rules are not implemented yet) or Tetra Triad that is a kind of mix between both card games. Shout-out to DV666 for creating these modes. He also worked on other features of the release.
- Also, an external mod "Triple Triad" made by DV666 has been added to the catalog: it changes the interface of the card board and the card pools.
- An option can be enabled that allows accessing the menu in the middle of a battle. The most restrictive option is an individual access that only allows changing equipments and/or supporting abilities and that use up the character's turn.
- Various other
Memoria.inioptions are added:Break damage limit, a section[Control](it allows quality-of-life improvements and several of its options are enabled by default), a section[Speedrun](see there), more[Interface]options (including the improvement of the interface ofScanthat is enabled by default),MaxCardCountto increase the max number of cards you can have... - The "Mod Catalog" and the launcher's "Check for updates" now both get updated from this Github repository.
Modding
- Even more hard-coded limitations are removed: it is possible to create new items, spells, commands, supporting abilities, shops, etc... without replacing existing ones.
- It is now possible to start a field creator mode or to show the walkmeshes in-game (both are options in the section
[Debug]of the INI). This feature needs improvements and documentation. - The option
[Mod] UseFileListaims at speeding-up the loading times in-game (basically to avoid too many calls to hard drive file checks). - Improve the usage of
Memoria.Compiler.exe. - It is now possible to create multiple levels for supporting abilities, contextually break the damage/HP/MP limits, change the SFX colors, the weapon/enemy textures, have custom supporting ability features for enemies or for player characters that transform into enemies, give trance to enemies...
Bugfixes
- Added an option
PSXEncounterMethodthat reverts the random encounter checks to be the same as the PSX version of the game. The technical difference between these versions has finally been found: surprisingly, it was most likely an unwanted feature of the remaster to drastically lower the random encounter rate. - Fix tents and healing springs not applying to the extra party members (Beatrix, characters from the Playable Character Pack mod...).
- Equipments are not lost anymore when a character is hacked in the party before s/he should actually join.
- Fix cameras being stuck after some specific enemy attacks.
- Added commit c03cda6 in the patcher to fix the issue #243
DV666 made a video presenting this release.
Note: gameplay mods need to be updated after updating Memoria.
Playable character functionalities, modding extension and bug fixes

Modding
- All the characters now have separate slots: Blank/Cinna/Marcus don't share their character slot with Amarant/Quina/Eiko anymore and can thus be used simultaneously and have their own ability learning sets
- It is now possible to create new full-fledged playable characters without replacing any existing one; a mod introducing Kuja, Fratley and Lani as playable characters has been added to the mod manager
- It is now possible to define Active Ability features in
AbilityFeatures.txt, controlling things like Meteor's missing conditions, Fenrir/Carbuncle's variation conditions and other things - Other datas have been externalized to CSV or TXT files; since the last version, these were added:
CharacterParameters.csv,BattleParameters.csvand the optionalInitialItems.csv,ItemEquipPatch.txtandLocalizationPatch.txt; several CSV can now be incomplete in mod folders in order to modify only some entries without messing with the others; some hard limitations like the number of abilities a character can learn have been removed - The API for external formulas has been extended, both for
NCalcformulas (eg.StatusDurationFormula) and for the C# scripts ofMemoria.Scripts.dll - The mod manager improved to allow mod options, preview images and a few other things
- A model viewer debugging tool is now available as the option
[Debug] StartModelViewerofMemoria.ini; it can be used to see a couple of model animations that were dummied and never used in-game - The Voice Acting system greatly improved, having a better behaviour, allowing ambiant dialogs during battles and having its own
Memoria.inisection (with the optionsEnabled,LogVoiceActing,StopVoiceWhenDialogDismissedandAutoDismissDialogAfterCompletion); shout-out to barkermn01 as always - The option
[Audio] PriorityToOGGeases the usage in mod folders of custom sounds and musics that replace existing ones - the patcher now updates your
Memoria.iniwith the new options/comments instead of replacing it entirely. It also makes sure thatFF9_Launcher.exegets patched correctly by disabling the Steam Overlay fix during the patching process.
Bugfixes
- Many fixes
- a bug when Beatrix/Cinna/Marcus/Blank were added to the party reserve. 8890f97







