Skip to content

Releases: Albeoris/Memoria

New audio engine, Improved launcher, SA Features...

04 Jul 20:27
d8df6e6

Choose a tag to compare

FF9ReleaseBanner

COMPLETE CHANGELOG HERE

Features

  • Added V-Sync option, fixes frame pacing stutters (on by default)
  • Added Auto option for FPS (matches monitor refresh rate with V-Sync, unlimited otherwise)
  • Added new option for text fading duration in dialog boxes
  • Added Friendly and Ragtime only modes via Ctrl + Shift + F4
  • Added new WindowMode: Borderless Window

Launcher

  • Auto-sort now functional
  • Made update icon clickable in the installed mod list
  • Added mod ordering via drag and drop
  • Clicking on a mod description or release notes opens a bigger window for easier reading
    • A direct download link will be available at the bottom of this window
  • Improved navigation and general usability

Audio

  • New audio back-end: SaXAudio (More performant than Soloud and no pop/crackling with loops)
  • Redesign of the Volume overlay (Ctrl + Alt + Shift + M) and the Sound View (Ctrl + Alt + Shift + S)
  • Audio Effect modding (via Sound View) #1086

Backend

  • Added battle voice scripting capabilities #1060
  • Items can give status effects without needing to code custom C# effects
  • Equipment can affect Support Abilities (SA) #1120
  • New NCalc parameters and functions
  • Better logging of errors in AbilityFeatures.txt
  • Add a new element in the Model Viewer : Floor
  • Improved localization capabilities

Bugfixes

  • Fixed some achievements not working
  • Fixed some audio file format crashing the game with Soloud
  • Other various minor fixes

Post-update

  • Patch 1 (2025-07-05): Fix crash for Linux (i.e. SteamDeck) users and panning distribution with new audio engine .
  • Patch 2 (2025-07-13):
    • Fixed some crash with the new audio engine
    • Fixed launcher error message when mod has no version
    • Added audio feedback for Rapid encounter and when Friendly mode is blocked
    • Optimized text patching
    • Reworked mod installation
    • Some minor improvements

@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @EricHu33 @Albeoris

Dual language, Model importer, text modding...

11 May 22:39
f14d183

Choose a tag to compare

FF9ReleaseBanner
COMPLETE CHANGELOG HERE

Features

  • FBX model importer: custom 3D models can now be provided by mods, either replacing existing models or for another usage
  • Cheat option "Get all items" that gives 99 of each item, accessible through the cheat "Max gil" in-game
  • Dual-language option: switch between two languages at any time when playing
  • Smoother text appearance of texts and dialogs

Launcher

  • Add Traditional Chinese (繁體中文) in the Launcher's languages (thanks @chuck15kimo)
  • Check for update when the launcher opens rather than when clicking play
  • Fix priorities (mod order) of non-active mods not saved
  • Sub-mods can now apply a launcher theme

Backend

  • Flexible and dynamic text modding: makes it easier to have mods changing global aspects of the texts
  • The stat bonuses given by custom ability features are now be previewed in the "Equip" menu
  • Remove the limit on the number of Magic Stones, AP and item icons
  • Patch shops in a way that preserves mod compatibilities
  • Many improvements of the Model Viewer
  • More NCalc functions, more text tags
  • Improve support for translation mods

Bugfixes

  • Restore a small moogle animation when reading mognet letters: there is "gif" that was dummied (even in the PSX version)
  • Fix a bug with Lani's weapon disappearing in trance (and other similar situations of a weapon disappearing in trance)
  • Remove an irritating 1px line surrounding the screen in some situations (thanks @andy013)
  • All non-main characters are healed by World Map tents
  • Fix the controls during the Blank swordfight mini-game

Because of a problem with Microsoft certificate system, it may be that Windows ask for your confirmation before running the patcher.
Sorry about that if it happens.

Post-update

  • Patch 1 (2025-05-12): Fix a soft-lock because of a wrongly parsed text (#1053) and make the launcher more robust to wrongly-formatted XML.
  • Patch 2 (2025-05-12 later): Fix some dialogs with choices having choices hidden by mistake in some situations (#1056).

@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @EricHu33 @Albeoris

Key bindings, auto resolution, better mod options...

04 Dec 21:43
0a4b927

Choose a tag to compare

Release2024-12-04
COMPLETE CHANGELOG HERE

Features

  • Added ability to rebind the keys WASD, Pause and Help (via Memoria.ini)
  • Restored AntiAliasing option, only accessible via Memoria.ini (use at your own risk)
  • Reduced sensitivity of UI navigation with the analog stick

Launcher

  • Auto resolution has been added
  • Borderless Fullscreen mode will now always use the current resolution of the selected display
  • Improved Mod options functionality and display
  • Updated brazilian portuguese translation by @Felipefpl
  • Fixed Excalibur II time limit tooltips (thanks @SimonAfek)

Backend

  • It is now possible to specify a condition in Items.csv for using the item
  • Items not marked as "Usable" cannot be used in battles anymore: it allows to have items that can be used out of battles only ("Consumable")
  • Min and Max in NCalc formulas can now be used with more than 2 arguments
  • Add the possibility to use icons in btl2d messages

Bugfixes

  • Fixed a hard-lock that could occur when using the PSX-Like command menu
  • Fixed mod options deactivating while using the launcher #971
  • The game window will no longer be resized when Fullscreen is selected
  • Various fixes regarding languages and translations
  • Various other small fixes

Post-update

  • Patch 1 (2024-12-06): Prevent rare crashes on quit and issues with the new sub-mod system

@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @EricHu33 @Albeoris

World Map settings, revamped launcher, better translation support...

17 Nov 14:54
9aea572

Choose a tag to compare

Release2024-11-17
COMPLETE CHANGELOG HERE

Features

  • World map customization:
    • View distance (up to 4.5x), Mist/fog distance, FOV, camera distance and more
    • Look up! Use the right stick to look around, including up (can be disabled)
    • Alternative flight control (swaps sticks left and right vertical axis)
  • Settings:
    • Auto-battle toggle [J/RT] can now be turned off
    • Invert camera vertical control
    • Invert flight control
    • New Form party button in the menu when AllCharactersAvailable is activated, accessible in battle (via menu access)
    • New cheat for Tetra master easy win
    • Thicker ATB bar (feat Resinated)
  • Improved analog movement (closer to the PSX version)
  • Improved the controls tutorial window to be more accurate with Memoria changes (thanks faospark)

Launcher

  • Full redesign with integrated mod manager
  • A plethora of settings from Memoria.ini exposed, including some new settings
  • Presets with three pre-made presets: Memoria default, Steam default and PSX default
  • Button to save current settings as preset
  • Button to copy the content of Memoria.log
  • A changelog window will appear after an update or by clicking on Memoria's version.
  • Button to auto-reorder mods
  • Mods downloaded separately can now be installed via drag-and-drop
  • Translations:
    • Spanish fixed by CarΓΊ
    • Brazilian-Portuguese fixed by dkPsycho
    • Chinese (Simplified) fixed by imcloud
    • Turkish written by sangacanga1

Modding

  • Translation support improvements (right-to-left, support of arabic texts and more)
  • Improved modding system and capabilities
  • Voice acting: Added ForceMessageSpeed, ForceLanguage and support for Special Events for Hot and Cold and Festival of the Hunt
  • Sub-mods can have conditional values based on another mod being on/off
  • Mods can include a preset (Preset.ini) applied when activated (with user prompt)

Bugfixes

  • Fixed some soft-locks
  • Fixed manual trance broken with PSX GUI
  • Fixed many gameplay issues
  • Fixed music starting later in the track
  • Fixed worldmap, fields and battle graphical issues
  • Fixed some shader issues

Post-update

  • Patch 1 (2024-11-17): Hotfix for an error when starting the game because of invalid format in Settings.ini
  • Patch 2 (2024-11-18): Multiple bug fixes, mainly a black screen when boarding Hilda Garde 1 and #963

@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @EricHu33 @Albeoris

Modding extension, shaders, model viewer, QoL...

05 Aug 23:02
eb91591

Choose a tag to compare

image
COMPLETE CHANGELOG HERE

Features

  • 3 experimental shaders for models (Realistic, Toon, outlines) #531 (by FakeEric)
  • Texture filtering settings (allows square pixels like PSX)
  • Disc change screens
  • Qol: Soft reset, minimap position, visible inventory stock in synth shops
  • Launcher changes:
    • Reworked Mod manager with visible mod conflicts and updates, new UI and a lot of QoL.
    • Cheats: "manual trance", "10000 cards" and "lower TetraMaster randomness", simplified some options, check updates by default,
    • Adv. menu with model viewer shortcut

Modding

  • Model Viewer overhaul
  • All animated textures & 2D sfx are now moddable
  • Most textures (battle, npc, monsters, worldmap) are moddable in folders as png
  • Statuses moddable (full overhaul)
  • Any model can carry any model as weapon
  • Export battle textures
  • Many other possibilities (Trance models, SFX, custom textures, item/abilities, scan, scripts, white wind, Ncalc parameters, mix feature...)
  • Mods: Moddb links supported, Memoria version check

Bugfixes

  • Settings: Force narrow screen if resolution too short, Steam overlay patcher removed if not windows, ini file more robust,
  • Battle fixes: some attacks too slow, some double inputs, ViviAutoAttack, translations, AutoPotionOverhealLimit
  • Script fixes: Instant quitting, Dagguerreo NPC, Desert palace widescreen spoil, turbo dialog
  • Visual fixes:
    • 8 battle textures problems
    • 18+ bugged/missing animations, lights and shadows
    • 11 widescreen problems
  • Thank you to @barkermn01 for signing this patcher

This launcher is now installable on Steam Deck and Linux using this line in Konsole/terminal; bash -c "$(curl -sL https://gist.githubusercontent.com/dotaxis/1ad1c64baa7ad9c1dabcb255ea6257ae/raw/c83a7991f007fe504731de01e5e133f6e219d87b/memoria.sh)" (thanks @dotaxis)

Post-update

@Tirlititi @EricHu33 @DV666 @snouz @SamsamTS

60fps+ overhaul, UW, layer edges...

09 Jun 15:08
b6816d3

Choose a tag to compare

image
COMPLETE CHANGELOG HERE

Features

  • High Framerate (60/120fps) overhaul (by @SamsamTS)
    • Battles -> Position/rotation/scale of camera, actors, shadows, 2D sfx and skies
    • World map -> Position/rotation/animation of camera, moving objects and shadows
    • Fields -> Position/rotation/animation of camera, actors, shadows and objects
  • All resolutions (16:10 to ultrawide) can now be widescreen (16:9 still recommended)
  • Edges between foreground layers and 3D objects/effects are now clean #352 (thanks to @EricHu33)
  • Turn-based re-balance: removed the wait when enemies act, closer to vanilla in difficulty
  • Worldmap rotation with R-Stick
  • +10 backgrounds and +6 scenes are now widescreen

Fixes

  • Many bugfixes (60fps+, UI, battles, smooth cams, widescreens, turbo dialogs, truncated names, Fossil Roo path, sounds, layers, launcher...)
  • Launcher: changed some defaults settings

Modding

  • Moddable shaders, gil symbol
  • DoubleCast improved and Mix command feature added

Patch 2024-06-10: Fixed sometimes disappearing shadows
Patch 2024-06-12: Fixed 3 bugs: stuck scene on disc 3, broken translations, and a shader problem
Patch 2024-06-13: Fixed a visual problem with Parallax
Patch 2024-06-14: Fixed flashing worldmap on the way to Oeilvert, shader problem, 2 scenes widescreen problems

@SamsamTS @snouz @Tirlititi @DV666 @EricHu33, @Albeoris

QoL, UI and bugfixes

19 May 11:06
19a0450

Choose a tag to compare

image
COMPLETE CHANGELOG HERE

Features

  • Turn-based mode improvements
  • Option for more columns for items/ability
  • Fast menu navigation and save/load
  • Controller captured when game is unfocused
  • Hold RB/Shift + Confirm for fast dialogs
  • Holding Confirm works in battle
  • Launcher: UKR translation (@DragonOfTheEastUA)

Fixes

  • Fixes bugs: music, cloud save, text, UI and settings
  • Backgrounds: Fixed 45 layer orders, 12 smooth movements, 1 animation, 2 border lines, 2 camera bugs
  • Lots of backend/modding updates and fixes

@Tirlititi, @Albeoris @SamsamTS @DV666 @snouz

Smooth Camera, new launcher, better audio, controllers, bugfixes...

27 Apr 23:44
9cdd3ac

Choose a tag to compare

image
COMPLETE CHANGELOG HERE

Features

  • Smooth movement: camera moves, scrolling backgrounds and parallax unrestricted from their grid
  • Player camera stabilization (configurable)
  • New launcher/Mod manager, 9 new options, 5 new translations
  • Better audio quality (new audio backend) and bugfixes
  • Extended controller support (DS4, DS5 and Switch)
  • PSX font embedded
  • Widescreen support for 16:10 (e.g. Steamdeck)
  • Widescreen support for 19+ more backgrounds
  • New cheat: No time limit for Excalibur II
  • Anti-Aliasing

Bugfixes

  • Many gameplay fixes
  • Many many visual fixes (widescreen, 60fps, parallax, cropped layers...)

Modding

  • Many mods-specific features, support, options...

EDIT: hotfixed the exe, as there was important library missing
EDIT2: hotfixed again, as there is a bug with saves that wipes the configuration of abilities between saves

@Tirlititi @SamsamTS @DV666 @snouz @barkermn01 @Felipefpl

Interface, Triple Triad, Menu in battles and many more

11 Jun 13:58

Choose a tag to compare

image
Features:

  • It is now possible to change the battle UI's size and positions, either from the launcher or with a control panel shown by pressing Alt + F1 in battles.
  • Also, a PSX-like menu mode can be used in which the Defend/Change commands are accessed with the left/right buttons.
  • Tetra Master can now be played using 2 other modes: a Triple Triad mode very similar to the card game in FFVIII (extra rules are not implemented yet) or Tetra Triad that is a kind of mix between both card games. Shout-out to DV666 for creating these modes. He also worked on other features of the release.
  • Also, an external mod "Triple Triad" made by DV666 has been added to the catalog: it changes the interface of the card board and the card pools.
  • An option can be enabled that allows accessing the menu in the middle of a battle. The most restrictive option is an individual access that only allows changing equipments and/or supporting abilities and that use up the character's turn.
  • Various other Memoria.ini options are added: Break damage limit, a section [Control] (it allows quality-of-life improvements and several of its options are enabled by default), a section [Speedrun] (see there), more [Interface] options (including the improvement of the interface of Scan that is enabled by default), MaxCardCount to increase the max number of cards you can have...
  • The "Mod Catalog" and the launcher's "Check for updates" now both get updated from this Github repository.

Modding

  • Even more hard-coded limitations are removed: it is possible to create new items, spells, commands, supporting abilities, shops, etc... without replacing existing ones.
  • It is now possible to start a field creator mode or to show the walkmeshes in-game (both are options in the section [Debug] of the INI). This feature needs improvements and documentation.
  • The option [Mod] UseFileList aims at speeding-up the loading times in-game (basically to avoid too many calls to hard drive file checks).
  • Improve the usage of Memoria.Compiler.exe.
  • It is now possible to create multiple levels for supporting abilities, contextually break the damage/HP/MP limits, change the SFX colors, the weapon/enemy textures, have custom supporting ability features for enemies or for player characters that transform into enemies, give trance to enemies...

Bugfixes

  • Added an option PSXEncounterMethod that reverts the random encounter checks to be the same as the PSX version of the game. The technical difference between these versions has finally been found: surprisingly, it was most likely an unwanted feature of the remaster to drastically lower the random encounter rate.
  • Fix tents and healing springs not applying to the extra party members (Beatrix, characters from the Playable Character Pack mod...).
  • Equipments are not lost anymore when a character is hacked in the party before s/he should actually join.
  • Fix cameras being stuck after some specific enemy attacks.
  • Added commit c03cda6 in the patcher to fix the issue #243

DV666 made a video presenting this release.

Note: gameplay mods need to be updated after updating Memoria.

@Tirlititi @barkermn01 @DV666 @FlameHorizon

Playable character functionalities, modding extension and bug fixes

11 Nov 18:47

Choose a tag to compare

image
Modding

  • All the characters now have separate slots: Blank/Cinna/Marcus don't share their character slot with Amarant/Quina/Eiko anymore and can thus be used simultaneously and have their own ability learning sets
  • It is now possible to create new full-fledged playable characters without replacing any existing one; a mod introducing Kuja, Fratley and Lani as playable characters has been added to the mod manager
  • It is now possible to define Active Ability features in AbilityFeatures.txt, controlling things like Meteor's missing conditions, Fenrir/Carbuncle's variation conditions and other things
  • Other datas have been externalized to CSV or TXT files; since the last version, these were added: CharacterParameters.csv, BattleParameters.csv and the optional InitialItems.csv, ItemEquipPatch.txt and LocalizationPatch.txt; several CSV can now be incomplete in mod folders in order to modify only some entries without messing with the others; some hard limitations like the number of abilities a character can learn have been removed
  • The API for external formulas has been extended, both for NCalc formulas (eg. StatusDurationFormula) and for the C# scripts of Memoria.Scripts.dll
  • The mod manager improved to allow mod options, preview images and a few other things
  • A model viewer debugging tool is now available as the option [Debug] StartModelViewer of Memoria.ini; it can be used to see a couple of model animations that were dummied and never used in-game
  • The Voice Acting system greatly improved, having a better behaviour, allowing ambiant dialogs during battles and having its own Memoria.ini section (with the options Enabled, LogVoiceActing, StopVoiceWhenDialogDismissed and AutoDismissDialogAfterCompletion); shout-out to barkermn01 as always
  • The option [Audio] PriorityToOGG eases the usage in mod folders of custom sounds and musics that replace existing ones
  • the patcher now updates your Memoria.ini with the new options/comments instead of replacing it entirely. It also makes sure that FF9_Launcher.exe gets patched correctly by disabling the Steam Overlay fix during the patching process.

Bugfixes

  • Many fixes
  • a bug when Beatrix/Cinna/Marcus/Blank were added to the party reserve. 8890f97

@Tirlititi @barkermn01