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ABS Script Actions (SAction)

Pheonix KageDesu edited this page Aug 25, 2021 · 9 revisions

⚠️ Information actual for version 0.2 and above

ABS Script Actions (SActions) - it's shorcuts for some script calls, used in ABS paramters for create extra behaviour and actions.

Usage examples

Comments in Events: (see Extra Events Comments)
<onVectorHit:an_138> - play animation 138 (ID) when any projectile hits event
<onVectorHit_44:ce_2> - start common event 2 (ID) when projectile with skill ID 44 hits event

Enemies ABS Parameters:
<onDeath:an_33> - play animation 33 when enemy is die (see ABS Enemies Settings)

You can find examples in Demo Project, map SActions

SActions list

Action Structure Examples
Turn Self Switch ss_SWITCH_VALUE, ss_SWITCH_VALUE_EVID ss_A_true, ss_B_false, ss_C_false_3 (3 - Event ID on map)
Turn Switch sw_SWITCH_VALUE sw_43_true, sw_222_false
Set Variable vr_ID_VALUE vr_54_31321, vr_11_100
Start Common Event ce_ID, ce_ID_this ce_43, ce_11_this (start common event as part of this event)
Start Event on map ev_ID ev_5 (start event 5 on current map)

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