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ABS Script Actions (SAction)
Pheonix KageDesu edited this page Aug 25, 2021
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ABS Script Actions (SActions) - it's shorcuts for some script calls, used in ABS paramters for create extra behaviour and actions.
Comments in Events: (see Extra Events Comments)
<onVectorHit:an_138> - play animation 138 (ID) when any projectile hits event
<onVectorHit_44:ce_2> - start common event 2 (ID) when projectile with skill ID 44 hits event
Enemies ABS Parameters:
<onDeath:an_33> - play animation 33 when enemy is die (see ABS Enemies Settings)
You can find examples in Demo Project, map SActions
| Action | Structure | Examples |
|---|---|---|
| Turn Self Switch | ss_SWITCH_VALUE, ss_SWITCH_VALUE_EVID | ss_A_true, ss_B_false, ss_C_false_3 (3 - Event ID on map) |
| Turn Switch | sw_SWITCH_VALUE | sw_43_true, sw_222_false |
| Set Variable | vr_ID_VALUE | vr_54_31321, vr_11_100 |
| Start Common Event | ce_ID, ce_ID_this | ce_43, ce_11_this (start common event as part of this event) |
| Start Event on map | ev_ID | ev_5 (start event 5 on current map) |