Skip to content

Extended Hit Boxes

Pheonix KageDesu edited this page Dec 6, 2021 · 1 revision

⚠️ Information actual for version 0.4 and above

By default Player character and all ABS Events have 1 map cell (48 x 48) hit box for all ABS skills. If you want create big or taller characters you can extend hit boxes.

⚠️ Extended hitboxes affect only by ABS skills, not by default pathfinding or interaction.


For Enemies (ABS Events)

Add comment <extraHitBoxes:U,R,D,L>


Where:

U - extend by map cells count UP
R - extend by map cells count RIGHT
D - extend by map cells count DOWN
L - extend by map cells count LEFT

Example:

<extraHitBoxes:2,1,0,1>

⚠️ Works only on active event page.

For remove extended hit boxes change event page. Or you can set different extension values on different pages.


For Player and Allies (Actors)

Add same line <extraHitBoxes:U,R,D,L>, but in Actor's Note

⚠️ Works for whole game, can't be changed during game

Clone this wiki locally